XCOM 2

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Last updated

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Created by

F0m0rtiis

Uploaded by

F0m0rtiis

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Safe to use

About this mod

This mod adds 2 variants for every primary weapon currently available for all 4 main classes.

Permissions and credits
---NOTICE---

Since the first DLC update, this mod no longer works. As a result of my poor health I have been unable to fix this mod and won't be able to for a significant time. This mod is for all intents and purposes dead.

I apologise for the inconvenience.

---NOTICE---

-------INSTALL INSTRUCTIONS-------
To install this mod, unpack the .rar file and place the extracted folder into the MODS folder in your XCOM 2 installation directory.
-------INSTALL INSTRUCTIONS-------

Assault Rifles and Cannons get harder hitting variants with less ammo and an accuracy penalty, they also get a variant that deals less damage but has more ammo and an accuracy bonus.

Shotguns get a variant that deals less damage but moderately increases the chance to score critical hits, they also get a variant that deals more damage and removes the accuracy penalty for engaging enemies at longer ranges at the cost of reduced critical hit chance and less ammo.

Sniper rifles get a variant that deals less damage but allows the soldier to move and shoot in the same turn at the cost of a small accuracy penalty, they also get a variant that deals significantly more damage and has a small aim bonus at the cost of only having 1 shot per magazine.

-------UPDATE-------
As of March 2nd 2016, Version 2.0 of this mod is available for download! This update contains a number of fixes ranging from optimisations to variant balance and some ease of use alterations. The most major adjustments are;

* The 9mm Assault Rifle, Tungston Round Mag Rifle, Cold Plasma Rifle, 5.56mm Cannon, Titanium Round Mag Cannon and Cold Plasma Cannons now ignore some enemy armour points. The amount of armour they ignore is equal to their base damage.

* All weapon variants are able to have attachments applied to them

* All weapon variants have custom range tables that apply aim bonuses and penalties

* An ini file has been added to allow the player to alter nearly every stat related to the variants to tailor the mod to their desires.

* Magnetic and Beam variants are bought one at a time, every time you buy the schematic it adds 1 of that variant to your inventory. To compensate for the increased cost the cost of the variants have been reduces slightly

----UPDATE March 10th 2016----
Thanks to information from a user, I was able to delete some un-needed files and reduce the size of the mod significantly. This will make it easier to download and run the mod. From what I was able to read, XCom 2 loads the mods you use into your RAM, so having mods as small as possible will improve the performance of the end user.

If you have made any changes to ini files, they will most probably be reset to their default values. I apologise for this inconvenience.

-------Compatible Mods-------

Finite Armory - As of Feb 21st, there are no conflicts with Version 1.0 of this mod and its features work as intended with the new variants.

-------Compatible Mods-------

-------Incompatible Mods/Known Issues-------

As of Feb 21st, there have been no reported issues in relation to compatibility between version 1.0 of this mod and other mods.

As of March 2nd, there have been reports of people having issues with variants not operating as intended when they load a previous save that had version 1.0 in use. Starting a new campaign has appeared to solve most of the issues that have arisen so far.

-------Incompatible Mods-------