XCOM 2

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tdDaz

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Darren.Weekes

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35 comments

  1. deleted20262989
    deleted20262989
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    How ANIMAL BANDANA most important for "XCOM 2 More Maps Pack"? And what annover 23 mods do for maps? Additional Proving Ground Engineer...Annette Voice Pack (French Accent)... and more trash for... For what? Texture of the city and country???
  2. Saiyanprinz
    Saiyanprinz
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    I was playing game with around 30 hours also and then found and installed the mod. though initially it did not cause any trouble now when a new mission starts and skyranger moves at the stage of briefing there is a crash happening. Investigating logs show following error - [2016.70] Warning: Warning, Unable to load package (../../XcomGame/Mods/MoreMapsPack\Content\Parcels\SmallTown\sm_Billboard_daz_01.umap) PackageVersion  845, MaxExpected  845 : LicenseePackageVersion  108, MaxExpected  107. Any help would be great at modder and community. I am kinda stuck here with this mission now.
     
    Adding additional log if it helps
    [0205.36] Log: Movie Finished Event: Black, 12.655438, 0.066667

    [0211.84] Log: Missing cached shader map for material Metal_Destroyed_Chunks_RGB_Match, compiling.

    [0211.90] Warning: Redscreen: Compiling Metal_Destroyed_Chunks_RGB_Match at run-time, please ensure this is part of the cooking process

    [0219.10] Warning: Warning, Unable to load package (../../XcomGame/Mods/MoreMapsPack\Content\Parcels\SmallTown\sm_Billboard_daz_01.umap) PackageVersion  845, MaxExpected  845 : LicenseePackageVersion  108, MaxExpected  107.

    [0222.36] Log: Dumping name table: (2121728)

  3. keozoon
    keozoon
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    Can u add the localization languages? pls
  4. headcrab64
    headcrab64
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    I just had a supply raid mission with four enemy pods all condensed in one small ADVENT bunker in the corner of the map. Took my time moving up for an ambush, but I notice Bradford is warning me about destroying supply crates. Turns out, in the half dozen or so turns I'd taken to get into position, a Sectopod walked through the supply yard and stepped on half the supplies in its aimless patrolling the entire time.

    I initially blamed it on this mod for trying to be cute with gimmick like that, until I read it just adds more parcels to the random map generator. I'm still going to blame it, though, because I'm SUPER SALTY.
    1. Darren.Weekes
      Darren.Weekes
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      Haha, those damn Sectopods! I've had similar things happen to me on missions where a Sectopod is present... It's...interesting

      But your thoughts are correct, the mod makes no changes to missions or enemy spawning, it just adds more parcels.
    2. Socratatus
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      I remeber playing the game before any Mods were installed and saw a sctopod casually walking through one of the high security facilities like it was a joke. The Devs need to do something about that since you wouldn`t place such a dangerous machine there if it`s going to randomly destroy the place its guarding!
    3. justjr
      justjr
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      What if his prerogative was to destroy everything if compromised? xD
  5. skeetonu
    skeetonu
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    does this mod work on multi player as well?
  6. Darren.Weekes
    Darren.Weekes
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    I'm streaming my level design work for the next few hours - http://twitch.tv/tddaz come hang out, ask questions!
  7. halosldr
    halosldr
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    Hello, I have attempted to install your mod manually but when I pull up the mod launcher I do not see your mod in the list (along with the other mods I have installed already). I triple checked that I downloaded the latest version to the mod as I saw there was an issue with a previous version. I am just curious if there is no need to actually activate the mod in the launcher or if there is an issue.
    1. Dragon32
      Dragon32
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      Works fine for me, check you've got a file structure like:
      Steam\SteamApps\common\XCOM 2\XComGame\Mods\MoreMapsPack\MoreMapsPack.XComMod
      And not like:
      Steam\SteamApps\common\XCOM 2\XComGame\Mods\XCOM 2 - More Maps Pack-302-13.zip\MoreMapsPack\MoreMapsPack.XComMod
    2. halosldr
      halosldr
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      Thanks for replying. I got it figured out, in short I used the wrong program to unpack the files.
  8. hunter100
    hunter100
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    MUST HAVE MOD!
  9. Dragon32
    Dragon32
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    Gosh, a new map plot! Fantastic. Thanks, tdDaz
  10. ttdnoir
    ttdnoir
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    How can i uninstall this mod? I have bad issues, that i am 5meters away from the objective. This issue came after 20hors of playtime with this mod. I had this issue 3 times in a row. Sometime i start on a roof and 15 enemy are under me with the objective, sometime there are zero enemys. The problem is, when i deactivate the mod, than i cant load my savegame :-(
    1. Darren.Weekes
      Darren.Weekes
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      What other mods are you running? This mod does not alter mission structures or objective placement in any way. It just adds more buildings and structures to play around.

      Did you install any other mods recently before this issue started? It seems very suspect to me that you have played for 20 hours without problems!

      You can try this mod and see if your save will load with More Maps Pack disabled : http://steamcommunity.com/sharedfiles/filedetails/?id=619141883
    2. ttdnoir
      ttdnoir
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      So i deinstalled and played 4 missions. its the same-.- maybe not a problem of this mod. Yesterday, i made a ini file tweak of engine.ini

      "bUseTextureStreaming=True"
      "bUseBackgroundLevelStreaming=True"
      "MipFadeInSpeed0=0"
      "MipFadeOutSpeed0=0"
      "MipFadeInSpeed1=0"
      "MipFadeOutSpeed1=0"
      "PhysXGpuHeapSize=64"
      "PhysXMeshCacheSize=16"
      "bSmoothFrameRate=TRUE"
      "MinSmoothedFrameRate=30"
      "MaxSmoothedFrameRate=400"
      "bInitializeShadersOnDemand=True"
      DisableATITextureFilterOptimizationChecks=False"
      "UseMinimalNVIDIADriverShaderOptimization=False"
      "bAllowMultiThreadedShaderCompile=True"
      "ThreadedShaderCompileThreshold=6"
      "OnlyStreamInTextures=True"

      so, than i used the backp file, nothing happens.