This is primarily for practice to learn class creation and begin getting a grasp on editing, but I do plan on A. Attempting to make this balanced, and B. Implementing new ability ideas in some places as I get better ideas. Ideally I'd like to create a soldier that, while benefitting from being in cover at times, is not afraid of going toe-to-toe with some aliens for a round or two. (Your typical RPG 'tank')
If you've any advice or suggestions regarding Class Balance or anything else, feel free! All I did was remix skills and allowed equipment currently. Please let me know of any bugs/issues.
Notice: I did not do anything but create the class and did nothing regarding the Advanced Warfare center, so I have no idea whether it will or will not grant perks to Heavies. Please let me know if it does, or if you know how to include Heavies for that purpose, so I can implement that to make it feel more smoothly implemented.
Updates: The new file is version 1.5, I rolled Blast Padding into Squaddie rank, and replaced Blast Padding at CPL with Holotargeting.
Thanks to Isms on Steam for providing the walkthrough on implementing a class, and Davidallen for the sticky, as well as hairlessorphan for helping me troubleshoot when I was lost!
Known Bugs:
1. Class Description and Name does not appear in the UI;
TODO:
1. Incorporate a GTS Tactic as per other classes;
2. Incorporate unique skills that ensure the Heavy is more capable of going toe-to-toe with aliens.