XCOM 2
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bountygiver

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bountygiver

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Makes crits prioritizes over dodge if crit + dodge*aim > aim

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Fixes crit so it prioritizes over dodges, meaning a 100% crit against a 100% dodge now results in a crit, instead of a dodge.

This just changes the priority of when crit resolves, so if your crit is not high enough to eclipsed the dodge chance so hard that there's no chance to do a normal hit(no crit, no dodge), aka hitchance - (hitchance * dodge chance) - critchance >= 0, this mod will have no effect, but at least it removes the weird thing where a 100% shot, 100% crit getting dodged.

Dodge is a frustrating mechanic for some, since you are not told of the chance it will happen and has no counter to it (short of abilities that actually has 100% to hit such as soulfire), this mod enables you to stack up crit chance in order to counter the dodging abilities of enemies.

NOTE: Hunker down in XCOM 2 no longer confers immunity to critical hits, and uses a 50% dodge instead, which can work a little to evade crits if the defense is high enough, this mod will remove that advantage and make hunker down quite useless.

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tweaking mod using existing templates there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod overwrites X2Ability_WeaponCommon, X2Ability_Gatekeeper, X2Ability_SharpshooterAbilitySet and may not be compatible with other mods that overwrites the same class. [Totally not compatible with Enemy Unknown Aim Rolls, choose only one]
Custom abilities that uses default.SimpleStandardAim will also not benefit from this change. (I can't override default.SimpleStandardAim)