FYI for people who need an update to the mod for War of the Chosen.
Apparently, this mod cannot be updated in a simple fashion here. An updated mod for WotC was created by Raja and it is available in Steam Workshop. You can easily get it there. Works like a charm.
You cannot download a mod from steam if you do not own the game. Steam will ask you to log in, and if you log in with an account that doesn't own the game, you will get an error while trying to download mods. Valve didn't feel like offering free service to pirates. It's hard to blame them for that.
If you know a way to actually download mods without owning a game, I'm all ears. I would love a workaround for my GOG Witcher 3. Nexus mods tend to be outdated...
@Rokoka > Go to the steam workshop, download the mod, find it in "Steam\steamapps\workshop\content" and in one of the numbered folders you'll find the mod. I feel stupid even asking that, but how do you do that? What buttons do you press in steam interface? Do you need steam client or you can do that on steam web-site?
for any contemporary players that want this for non-steam wotc, here's the version that works (downloaded from the steam workshop, uploaded by the mod author, this isnt mine). shame the author didn't update this one
Kindly upload it as single zip file. It's basically impossible to download.
Edit: I managed to download the files one by one and re-creating the folder structure manually. Here is 1 zip mirror so you can save yourself 10 minutes without buying the premium:
Hi, could you please help me to override a function in UIPanel? I tried everything but nothing works. I want to remove AnimateIn (reduce) globally so I need to edit this function in UIPanel:
Also I'm looking for a way to change these lines in UIUtilities, looks like the way too because there are such parameters in AnimateIn so I need to reduce them to 0.01 and that should be enough^
I'm not sure this mod works for the EpicGamesStore version. Might be placebo effect or something but i really don't feel a difference. (edit) Found reason, i didnt know you had to activate mods in the launcher (not very clear anywhere that you need to do that), but another problem occurred when i did that, the game crashes on launch.
So, this mod activated, causes XCOM2 to crash on launch.
It's a touchy game anyhow, with all the DLC.. Rigs are probably also a consideration. I had to delete some content to get it working a little better, but still a few ctds a week..
I really like the removal of the pauses, but that's all I really wanted out of the mod. There a chance you would tell me what I need to edit/delete in order to retain Bradford's voiceover and the Cinematic Scenes?
There is no way without unsubscribing. Though note, this mod does not remove all of Bradford's voiceovers, only the unskippable ones that get repeated nearly every mission, saying "There's only 6/3/1 turns left!". Also no cinematic scenes are removed.
Sorry to necro, but as a warning, yes, one of the "One and done" tech development in-engine cutscenes (initial training of a psionic soldier IIRC) that had a Bradford voiceover WAS indeed interrupted and it prematurely ended the entire 'scene', so I never got to even see what it said. This happened on my first play of the game after installing this mod, so it seems highly likely that it was this mod since this didn't occur before or since, and most of my other mods are cosmetic and the soldier was a base human.
Also, I forgot what config files to delete to get the game to stop bugging you with the "MOD NOT INSTALLED" warning every time you load a save after disabling a mod, so, just throwing that out there since it's relevant in case someone wants to add that.
The Steam Workshop version of this file seems to be different. Which one shoud i use? (i am not even sure which one is the latest, because Steam doesn't show the whole date - it says it was uploaded on 30 Aug, but what year????)
Any chance of an update for the new expansion? The old game launches with this mod but the expansion crashes. And this was my only must-have mod for the base game.
131 comments
Apparently, this mod cannot be updated in a simple fashion here. An updated mod for WotC was created by Raja and it is available in Steam Workshop. You can easily get it there. Works like a charm.
Go to the steam workshop, download the mod, find it in "Steam\steamapps\workshop\content" and in one of the numbered folders you'll find the mod.
Zip it up, rename it to the mods name. Then from the nexus mod manager, do add mod via file and done.
If you know a way to actually download mods without owning a game, I'm all ears. I would love a workaround for my GOG Witcher 3. Nexus mods tend to be outdated...
> Go to the steam workshop, download the mod, find it in "Steam\steamapps\workshop\content" and in one of the numbered folders you'll find the mod.
I feel stupid even asking that, but how do you do that? What buttons do you press in steam interface? Do you need steam client or you can do that on steam web-site?
https://steamcommunity.com/sharedfiles/filedetails/?id=1324969702
https://steamcommunity.com/sharedfiles/filedetails/?id=1324969702
it does not work and it ends up on "Probably requires login with an account that owns the game."
Obviously not true: https://www.gog.com/en/game/xcom_2_war_of_the_chosen
https://www.mediafire.com/folder/wtgdr2cbt5vt5/StopWastingMyTime
really appreciate it - could you please upload it as a ZIP? I'd need to be a premium member to bulk download.
Kindly upload it as single zip file. It's basically impossible to download.
Edit: I managed to download the files one by one and re-creating the folder structure manually. Here is 1 zip mirror so you can save yourself 10 minutes without buying the premium:
https://mega.nz/file/Ym9G2CiI#T_j4XuFHcL3IOgzmrN4WOa705KlzoZEaf9hxW42sNOQ
Btw I couldn't make it work. I copied the folder StopWastingMyTime to:
XCom2-WarOfTheChosen\XComGame\Mods\
as well as to \XComGame\Mods\
If anybody has any tips how to make it work I would appreciate it.
simulated function AnimateIn(optional float Delay = -1.0)
{
if( Delay == -1.0 && ParentPanel != none)
Delay = ParentPanel.GetChildIndex(self) * class'UIUtilities'.const.INTRO_ANIMATION_DELAY_PER_INDEX;
AddTweenBetween("_alpha", 0, Alpha, class'UIUtilities'.const.INTRO_ANIMATION_TIME, Delay);
}
Also I'm looking for a way to change these lines in UIUtilities, looks like the way too because there are such parameters in AnimateIn so I need to reduce them to 0.01 and that should be enough^
const INTRO_ANIMATION_DELAY_PER_INDEX = 0.05;
const INTRO_ANIMATION_TIME = 0.2;
Might be placebo effect or something but i really don't feel a difference.
(edit) Found reason, i didnt know you had to activate mods in the launcher (not very clear anywhere that you need to do that), but another problem occurred when i did that, the game crashes on launch.
So, this mod activated, causes XCOM2 to crash on launch.
Someone correct me if I'm wrong.
I had to delete some content to get it working a little better, but still a few ctds a week..
I like my animations and a few other things I see were cut,
but yeah, I do get a sense of the game being 'constipated' at times.. LOL
Also, I forgot what config files to delete to get the game to stop bugging you with the "MOD NOT INSTALLED" warning every time you load a save after disabling a mod, so, just throwing that out there since it's relevant in case someone wants to add that.
Which one shoud i use?
(i am not even sure which one is the latest, because Steam doesn't show the whole date - it says it was uploaded on 30 Aug, but what year????)