XCOM 2
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bountygiver

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bountygiver

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About this mod

Made grenades deal less damage at the edge and full damage in the center

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Recreates how grenades work in Long War, where grenades deal only full damage at the center of the target, and slowly falls off in damage (and environment destruction) as it goes further away from the center, with 3 parameters to customize through INI: full damage area, edge damage, and number of seperated instance for environmental damage (by default is 3 instances, which means inner 1/3 or 1 tile wide radius, whichever greater deals full damage, middle 1/3 deals 66% damage and outer 1/3 deals 33% damage); while damage against units are scaled linearly by distance, with automatic rolling decimal damage (4 damage at 80% = 3.2 damage, which means 20% to deal 4 damage and 80% to deal 3 damage), the fall off happens after all bonuses are applied, falloff also applies to the shredding property of the grenade.

Note: In LW grenades use distance ratio squared for falloff, this is customizable in INI with FALL_OFF_SQ option, also for LW the edge damage is 0% (FALLOFF_MIN=0, I am not really sure about this, never seen grenades damage falloff that low, I suspect the wiki is outdated)

Best used with Grenade Throwing Tweaks mod ( http://steamcommunity.com/sharedfiles/filedetails/?id=629228359 )

A little bit of answers before the questions are asked:

Is this balanced for vanilla XCOM 2?

I don't know, the grenades feels pretty strong in vanilla, this might make it too weak as it is not as reliable any more, I do not change any other grenades stats as this mod is meant for people who do their own ini rebalances, which I highly recommend you to do if you want to play with this mod.


Which grenades will this mod affect?

All vanilla grenades are affected, but if you mod in a custom grenade like the psionic grenade that uses a different template, not just modifying the ini file, then it wouldn't work, but you can support them by adding  +FALLOFF_GRENADES=<template name of grenade> in the config file. The template name of the grenade may be found in the source file of said mod starting with `CREATE_X2TEMPLATE(class'X2GrenadeTemplate', Template,


So it will still work with ini edits on grenades right?

Yes.


X Grenade don't make sense! It shouldn't have the falloff effect!

You may disable falloff damage individually for each grenade by removing the FALLOFF_GRENADES= line for said grenade.



WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tweaking mod using existing templates there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod overwrites 'ProximityMineDetonation', 'RocketLauncher', 'BlasterLauncher', and all grenades listed in the ini config template and may not be compatible with other mods that made changes to the same template's Launch/ThrowGrenadeEffect.