Latest Mods
- Refine results Found 413 results.
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XCOM Enemy Unknown Movie Language Changer
This Tool Changes Language files in *.bik Files
- 701KB
- 18
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XCOM Enemy Unknown Movie Language Changer
This Tool Changes Language files in *.bik Files
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For those that really like psionic troopers, multiple options to boost your chances of success, and speed the process along.
- 53KB
- 198
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For those that really like psionic troopers, multiple options to boost your chances of success, and speed the process along.
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Implassic XCom for Enemy Within Final Version
For Enemy Within: Play in Classic difficulty, but get more enemies per mission like in Impossible mode. Includes Clormal variation to play Classic with Normal Geoscape. Also combines Implassic and Clormal for Implassic with a Normal Geoscape. Also has a new Clampossible mode. The old Implassic Version 04 is still available for downlo
- 397KB
- 86
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Implassic XCom for Enemy Within Final Version
For Enemy Within: Play in Classic difficulty, but get more enemies per mission like in Impossible mode. Includes Clormal variation to play Classic with Normal Geoscape. Also combines Implassic and Clormal for Implassic with a Normal Geoscape. Also has a new Clampossible mode. The old Implassic Version 04 is still available for downlo
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Start XCOM with the Game of Thrones Team as your initial soldiers.
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Start XCOM with the Nexus Team as your initial soldiers.
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A number of tweaks to gameplay and made changes to \"Easy\" difficulty to make it almost Classic
- 17KB
- 8
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A number of tweaks to gameplay and made changes to \"Easy\" difficulty to make it almost Classic
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This mod provides general balance adjustments to XCOM EU to make the gameplay more interesting and tactical. Some of these changes will also restore features that were present in the XCOM OG. This mod is designed to played only on Classic. It has been balanced to maintain and improve on the original XCOM 2012 gameplay, without major adjustments
- 17KB
- 39
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This mod provides general balance adjustments to XCOM EU to make the gameplay more interesting and tactical. Some of these changes will also restore features that were present in the XCOM OG. This mod is designed to played only on Classic. It has been balanced to maintain and improve on the original XCOM 2012 gameplay, without major adjustments
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Anti cheat mod for classic difficult with abduction and terror ufos
- aliens have default aim and critical hit values on classic difficult - ufos prepare for terror and abduction missions - second wave is enabled - halved construction time of new satellites Result: 100% Xcom
- 15KB
- 236
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Anti cheat mod for classic difficult with abduction and terror ufos
- aliens have default aim and critical hit values on classic difficult - ufos prepare for terror and abduction missions - second wave is enabled - halved construction time of new satellites Result: 100% Xcom
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A mini-mod adding a new difficulty level and allowing UFOs en route to missions to be intercepted. Deployable with the modpatcher.
- 15KB
- 15
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A mini-mod adding a new difficulty level and allowing UFOs en route to missions to be intercepted. Deployable with the modpatcher.
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Static difiiculty level so you only change the AI, number of enemies and other hard-coded stuff with difficulty level. No difficulty modificators for soldiers and enemy units Slowed panic level changes. Buffed base money and money gain. Nerfed satellites but lowered their cost. And more.
- 17KB
- 79
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Static difiiculty level so you only change the AI, number of enemies and other hard-coded stuff with difficulty level. No difficulty modificators for soldiers and enemy units Slowed panic level changes. Buffed base money and money gain. Nerfed satellites but lowered their cost. And more.
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This mod enables the Second Wave options that were turned off by default. I can not guarantee every option works but at least they\'ll be enabled =P I also included a optional file that will include second wave options and the ability to see and shot down UFO\'s that are conducting terror/abduction missions
- 16KB
- 610
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This mod enables the Second Wave options that were turned off by default. I can not guarantee every option works but at least they\'ll be enabled =P I also included a optional file that will include second wave options and the ability to see and shot down UFO\'s that are conducting terror/abduction missions
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Skip the first introductory Tutorial Mission and Start with your preferred Base.
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Skip opening logos.