File information
Last updated
Original upload
Created by
szmindUploaded by
szmindVirus scan
Tags for this mod
Activity logs
This page was last updated on 12 April 2025, 6:56PM
- Changelogs
-
-
Version 1.14.2-beta
- - hopefully fixed the bugs with UFOs not creating missions, or being auto-destroyed and other weird combat endings
-
Version 1.14.1-beta
- - fixed the bug with NorthPole missions created after downing an escort (no more)
-
Version 1.14-beta
- - default config: UFO HP will now grow much faster (depending on the selected difficulty) to better adjust to XCom progress
- - default config: added large and very large UFOs as possible escorts in very late game (happy dogfights with double-Battleship squadron)
-
Version 1.13
- - reworked tutorial system adding [?] or [More Info] button to all relevant screens, should be no more annoying prompts
- - added extension-cards to ship selection screen showing pilot traits and dodge bonus (when applied)
- - fixed numerous bugs related to gamepad support, it is now much more solid and reliable
-
Version 1.12
- fixed bug in .ini file (missing comma in PossibleEscorts list, probably resulted in only-Scout escorts)
- minor patches in code to prevent miscelanous bugs
- no more "beta"
-
Version 1.11
- - added config option for defining cash/alloy/elerium rewards for shooting down UFO escort (disabled by default)
- - added DISABLE_UFO_ESCORTS config option
- - UFO can no longer be escorted by a larger UFO type (it was weird)
- - fixed major bug with swapped Destroyer/Raider id numbers (making Destroyers appear where Raiders should be)
- - adjusted default config to make UFO escorts appear later in the game
-
Version 1.10.3-beta
- - fixed a minor bug with Hyperwave not showing UFO's objective (it used to show class instead)
- - adjusted the default values for UFO squadrons (randomized number and more alien resources required to field escorts)
-
Version 1.10.2-beta
- - fixed (hopefully) the bug with double kills/xp occasionally granted for a shot down UFO
-
Version 1.10.1-beta
- - fixed bug when Team Kills had to surpass (not just equal) the kills' requirement for new rank
- - fixed long lasting bug with bullets fired but not landed used to grant kills or show jet as dead on the damage diagram
- - fixed bug when ship with infinite long range ammo would auto-approach on its own
- - added config options for randomization of the number, type and stance of UFO escorts
-
Version 1.10-beta
- - added custom pilot voice sets to choose from (thanks to Ruby for the content - separate download)
- - UFOs will now field squadrons as well, beware!
- - back-line UFOs will fire at any XCom ship which comes at close range
- - the escorting UFOs never crash or grant rewards, but grant kills/XP
- - the main ship can be attacked only after defeating its escort
- - fixed bug when XP for kills was not actually applied after a battle
-
Version 1.08.2-beta
- Reliably fixed the "soft lock" bug after new UFO alert would pop-up while other ships were flying
- - reuploaded the hotfix (previous was missing pilot voices)
-
Version 1.08-beta
- - polished and improved numerous descriptions in Mods Menu - credits to Wir
- - added an optional config with potentially better game-balance (see the wiki) - credits to Wir
- - fixed bug of double-plasma (or double same type) loadout not always working
- - fixed bug of monthly pilot cost not being covered in monthly XCOM Finances.
- - fixed bug with pilot stats when 1 kills used to be displayed as +0% Dmg (rounding issue).
- - fixed quasi-bug with UFO Contact Screen, when sometimes Hull Strength displayed UFO class, while UFO class displayed ???
- - added geoscape pause after pilot has finished recovering after combat (requires the pilot to be assigned to some ship).
- - potentially fixed the bug with geoscape pause interrupting UFO alerts or while ships were flying
- - replaced "Pilot" button with "Starting Distance" button
- - you can now force a jet to auto-approach or force to stay back or let it be auto-determined.
-
Version 1.07.1-beta
- Re-uploaded correct 1.07-beta. Previously it was actually 1.06, whoopsie :)
-
Version 1.07-beta
- added possibility to freely rename pilots with custom names (just like for soldiers)
- exposed options for the mod in Mods Menu (UI Mod Manager)
- fixed the bug with html mess on combat Results Screen when using colored names
-
Version 1.06-beta
- - explosions over UFO when its HP <50% are back
- - moreover added colored indication of the UFO dmg (orange <50% HP, red <25% HP)
- - colored pilot ranks will now be correctly displayed on Interception Results screen
-
Version 1.05-beta (hotfix)
- - fixed code for Uninit procedure - Uninstall instructions will now work :)
-
Version 1.05-beta
- - fixed bug with weapon names on the list for primary slot (visual bug only)
- - fixed bug with EMP cannon not allowed for Ravens (should be Fusion Lance disallowed instead)
- - added experimental console command ("mutate UninitSU") which should fix a save and make it usable without the mod
- - credits to aMaschina for bug reporting
-
Version 1.04-beta
- - fixed bug with LABS needing attention flag
- - fixed gamepad issues (A / Y buttons swapped in pilot card, DPad left/right issue in pilot roster)
- - added more LWR-compatibility - UFO analysis now unlocked after shotdown; destroyers/raiders now always destroyed
-
Version 1.03-beta
- fixed bug with DPS and aggro calculations not accounting for "dodge" from DEF and "miss-to-hit risk" from AGG
- fixed bug when html-formatted text on weapon loadout screen wasn't displayed correctly
- fixed bug with Back Button disappearing after a click on it with any ship selected
- added a LWR-compatibility fix - double "dismiss ship" instead of "weapon info"
-
Version 1.01-beta
- fixed Tutorial button glitch - (by including UI Mod Manager localization files)
-
- Author's activity
-
April 2025
-
12 Apr 2025, 6:56PM | Action by: szmind
Changelog added
'Change log added for version 1.14.2-beta'
-
12 Apr 2025, 6:56PM | Action by: szmind
File added
'Config file for ERaT version [version 1.14.2-beta]'
-
12 Apr 2025, 6:54PM | Action by: szmind
File added
'Squadron Unleashed 2.0 [version 1.14.2-beta]'
March 2025
-
30 Mar 2025, 7:32PM | Action by: szmind
Changelog added
'Change log added for version 1.14.1-beta'
-
30 Mar 2025, 7:31PM | Action by: szmind
File added
'Squadron Unleashed 2.0 [version 1.14.1-beta]'
February 2025
-
08 Feb 2025, 8:57PM | Action by: szmind
Attribute change
'file visible to the public'
-
08 Feb 2025, 8:56PM | Action by: szmind
Changelog added
'Change log added for version 1.14-beta'
-
08 Feb 2025, 8:55PM | Action by: szmind
File added
'Config file for ERaT version [version 1.14-beta]'
-
08 Feb 2025, 8:54PM | Action by: szmind
File added
'Squadron Unleashed 2.0 [version 1.14-beta]'
-
08 Feb 2025, 8:52PM | Action by: szmind
Attribute change
'file hidden from public viewing'
October 2024
-
20 Oct 2024, 11:10PM | Action by: szmind
Changelog added
'Change log added for version 1.13'
-
20 Oct 2024, 11:09PM | Action by: szmind
File added
'Config file for ERaT version [version 1.13]'
-
20 Oct 2024, 11:07PM | Action by: szmind
File added
'Config file for ERaT version [version 1.13]'
-
20 Oct 2024, 11:06PM | Action by: szmind
File added
'Squadron Unleashed 2 [version 1.13]'
August 2024
-
19 Aug 2024, 12:36PM | Action by: szmind
Attribute change
'Description changed.'
March 2024
-
17 Mar 2024, 12:03AM | Action by: szmind
Changelog added
'Change log added for version 1.12'
-
17 Mar 2024, 12:01AM | Action by: szmind
File added
'Config file for ERaT version [version 1.12]'
-
17 Mar 2024, 12:01AM | Action by: szmind
File added
'Squadron Unleashed 2 [version 1.12]'
February 2024
-
05 Feb 2024, 12:09PM | Action by: szmind
Attribute change
'Description changed.'
November 2023
-
04 Nov 2023, 1:33PM | Action by: szmind
Readme file added
-
- Mod page activity
-
May 2025
-
25 May 2025, 11:29AM | Action by: Joltarin
Tracked
Squadron Unleashed 2
-
24 May 2025, 4:56AM | Action by: MEGAMike0110
Tracked
'Squadron Unleashed 2'
-
21 May 2025, 2:13AM | Action by: AlejoKFC
Tracked
'Squadron Unleashed 2'
-
17 May 2025, 6:54AM | Action by: Thot31415
Endorsed
'Squadron Unleashed 2'
-
09 May 2025, 11:22PM | Action by: EssentialTremor
Endorsed
'Squadron Unleashed 2'
-
09 May 2025, 6:42PM | Action by: jwagne51
Endorsed
'Squadron Unleashed 2'
April 2025
-
29 Apr 2025, 8:34PM | Action by: LuanHarley
Tracked
'Squadron Unleashed 2'
-
26 Apr 2025, 11:41AM | Action by: Groksssss
Endorsed
'Squadron Unleashed 2'
-
20 Apr 2025, 8:48AM | Action by: gooberlious
Tracked
'Squadron Unleashed 2'
-
19 Apr 2025, 10:06PM | Action by: nonstopjackal
Untracked
'Squadron Unleashed 2'
-
19 Apr 2025, 12:18PM | Action by: Brolski
Tracked
'Squadron Unleashed 2'
-
19 Apr 2025, 6:58AM | Action by: nonstopjackal
Tracked
'Squadron Unleashed 2'
-
15 Apr 2025, 7:51AM | Action by: roagen
Tracked
Squadron Unleashed 2
-
12 Apr 2025, 7:14PM | Action by: cheesenbread
Tracked
'Squadron Unleashed 2'
-
10 Apr 2025, 6:55PM | Action by: hotpotato44
Endorsed
'Squadron Unleashed 2'
-
04 Apr 2025, 10:34PM | Action by: outlander2244
Endorsed
'Squadron Unleashed 2'
-
04 Apr 2025, 6:43PM | Action by: LeatherDemon
Endorsed
'Squadron Unleashed 2'
-
04 Apr 2025, 1:34PM | Action by: Ucross
Endorsed
'Squadron Unleashed 2'
-
01 Apr 2025, 4:35AM | Action by: rttg
Endorsed
'Squadron Unleashed 2'
March 2025
-
20 Mar 2025, 10:21PM | Action by: TheGallicanCourier
Tracked
'Squadron Unleashed 2'
-