XCOM: Enemy Unknown
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Somatha

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klandigos

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6 comments

  1. quisatz
    quisatz
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    Increasing the dmg modifier ... makes it very difficult for the player to create a strategy. In addition, if the dmg is x10 larger, it is very difficult to balance crit damage. For example, if you have injuries 4-6 and crit 8 .... you are able to plan extreme situations. If the soldier's hp is not 10x greater, "damage res" may be 5x larger and the alien deals 191 crit ... and we all know that from time to time "crit" is and will be on a mission. The only counter seems to be a perk that prevents crit for all soldiers. But even if 191 crit is ... so normally how many 100? The poicture shows 191 and 9DR average 5hp and 20 armor per soldier. I don't see anybody ever having suffered such damage. It's like a sectopod. If so then the only counter is the "second heart" in gene mod and pray. Uplad some vidio in engame not only pic.
    1. klandigos
      klandigos
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      • 5 posts
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      Thanks for the comment.) I play periodically in this mod when there is time. I can add the following: it causes emotions.) Joy, fear, pain ... No other mod is capable of this. I know that 191 crit is hard to accept. Not sure if this is generally the maximum in the game.) Let's look at it from the other side. If in reality you set an alien robot against a group of soldiers. Larger sizes ... Much stronger and more dangerous ...

      Can you, as a commander, plan extreme situations? I think yes. You can defeat this as soon as possible by cunning or tactics. In simple LongWar, aliens AI is far from ideal. My mod poses serious opponents against you. Now, like humans, they do not forgive mistakes and incompetence on the battlefield.)

      My computer for recording videos is weak, but soon I will update it and try to record a video. Maybe not even one.)
  2. MTC933
    MTC933
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    • 13 posts
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    Hi! From your pics I can see you have upped the HP and damage counter a lot. One crit for 191 damage...

    Can you elaborate a bit on your changes. Your description isn't giving away a lot. Cheers
    1. klandigos
      klandigos
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      • 5 posts
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      Hello, MTC933!
      Thanks for your feedback!
      I posted a picture of the damage curve in the description of the modification.

      Good luck, Commander!
    2. MTC933
      MTC933
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      • 13 posts
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      Nice. Thanks.

      You have reworked a lot of stuff. Any info about the rest?
    3. klandigos
      klandigos
      • member
      • 5 posts
      • 1 kudos
      If your armor is not broken, you are not injured.
      If you are not injured, your fatigue is about 2-3 hours.
      If you are injured easily, fatigue is about 1 day.
      If you are injured badly, organ replacement will take about 3 days.