XCOM: Enemy Unknown
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Created by

eclipse666 aka SpazmoJones

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SpazmoJones

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About this mod

An attempt to smooth out the RNG during UFO interceptions by doubling the interception time and halving all damage.

Permissions and credits
Install this mod with the Long War Mod Manager or PatcherGUI 7.1 (or better).

This is an attempt to lessen the impact of "bad luck" RNG during UFO interceptions by doubling the interception time and halving all damage. This prevents your interceptors from getting destroyed by one or two unlucky shots and also makes aborting at low HP a little less risky. 

The damage adjustment is done after all the standard calculations so armour and other factors work normally. The dodge, aim and tracking modules have their effects doubled as well. The chance to destroy a UFO has also been adjusted to take into account the halving of damage.

Thanks to amaciel81 for coming up with this idea.

1.0a initial release
1.0b Now also doubles the length/effect of dodge, aim, track modules. Chance to destroy a UFO has also been updated to take half damage into account.