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Changelogs
Version 1.5
Fix bug with lab bonuses not being computed properly on start
Add new iOfficerRank field to custom soldiers to allow setting officer rank. Requires an OTS and the appropriate projects unlocked. Add officer perks w/ the perk field.
Version 1.4
Add "tile" directives to set steam vents and excavation state of base tiles.
Fixed a bug causing rookies to not receive customization settings (e.g. gender, country)
Fixed a bug causing facilities built over existing facilities to continue charging maintenance for both and prevent facility removal. Now a facility in the ini will cleanly replace any existing facility and no extra maintenance is charged for the old one.
Fix a bug causing LWMM to not apply the mod to DefaultMutatorLoader.ini, causing crashes on launch
Version 1.3
Replace incorrect .u file from 1.2.
Version 1.2
Add RANDOM_BASES value to add random alien bases.
Fix Alien Grenade, Enhanced Lasers and Enhanced Plasma foundry projects to award the correct bonuses (infinite alien grenades and upgraded SHIV weapons, respectively).
Added HP, Mobility, Aim, Defense, and Will stats to custom soldiers, and a flag bAttribBonus indicating whether the stat is a bonus (applied on top of existing stats) or a flat value (overwrites existing stats).
Award stat bonuses for class perks chosen in the perk list
Version 1.1
v1.1 - 2015-09-01 * Fix crash on large barracks setups * Add missing FRAGMENTS line to the sample DefaultJumpStart.ini file
Version
v1.0 - 2015-08-27 * Add new FRAGMENTS resource to make it eaier to add weapon fragments (the storage command still works too with eItem_WeaponFragment). * Now compatible with Long War Mod Installer: no longer necessary to manually edit the DefaultMutatorLoader.ini file, but you still need to copy the JumpStart.u and DefaultJumpStart.ini files into the correct folders! * Fixed a crash when JumpStart is used with the Race and Gender Aware Namelist mod.
v0.2B - 2015-08-04 * Add country, gender, and appearance fields to custom soldiers * Do not hardcode squaddie-level perks to assign to custom soldiers, look them up in the perk tree at runtime. This should help to ensure the mod works better with customized .ini files that rearrange perk trees and also react to any future LW update that changes the class-defining perks. * Default count for items in storage is 1 if not specified * Mec soldiers can now be created via "soldier". * Skip the initial mission, start in the HQ. * Start date can be specified - be sure to set alien resources & research to reasonable levels when starting later in the game or they'll be weak. * Initial satellites now working better. * Fix bug with starting alien bonus research * Number of initial EXALT clues to start with can be specified. * Initial start date of slingshot mission can now be specified - useful for starts that do not begin on 2016-03-01 to avoid an instant slingshot mission.
v0.1B - 2015-07-30 * First public release!
New: Try the JumpStarter web app to build a .ini file: http://jumpstarter.tracktwo.net (Very beta! Looks terrible! Report bugs on the bug tab!)
See below for frequently asked questions and answers for common problems
JumpStart is a mod for Long War that allows you to customize the start of your campaign. Want to start in effectively the Summer of the first year with laser weapons and carapace armor and wide middle-rank roster? Start basically at the end game with a fully loaded squad and fully ranked volunteer, ready to assault the temple ship? Start in March with accelerated alien research, a bunch of noobs, but one set of precious plasma weapons that cannot be replaced until researched the hard way? All possible.
The available options to set as part of the campaign are:
Starting date
Starting resources (e.g. money, alloys or scientists)
Starting alien stats (alien resources, research, and X-Com threat level)
Research projects completed
Foundry projects completed
OTS projects completed
Facilities built
Specific soldiers in the barracks, specifying rank, class, PSI rank, perks, gender, country, appearance, and voice
Bulk soldier addition to the barracks, specifying only rank
Add arbitrary items to X-Com's storage
Set starting panic level for countries
Set starting satellite coverage over countries
Set initial alien controlled countries
Set initial airforce including ship loadout and kill counts
Set EXALT as starting active and set the number of recovered EXALT clues
Frequently Asked Questions
XCom crashes to desktop when I try to start a new game.
This is usually a problem with a very complex .ini file, especially if you set huge numbers of items in your inventory or add large numbers (>100) of soldiers in your barracks. It's a limitation in unreal where the engine will intentionally crash the game if a script runs for too long. I can sometimes work around this, so please post a bug and link the ini file that causes the crash and I can investigate. There are no aliens on missions, just red circles with no alien models
Your start date is set before the LW start date, which defaults to Mar 1, 2016. This gives the aliens negative research (as negative days have passed since the start of the game according to LW) and causes problems with alien pod composition on missions.
My Mecs or OTS upgrades are acting funny or not working at all
The game expects you to have the corresponding facility in your base when these things exist. If you don't have the facility some things may not work at all or be buggy. Make sure you add the corresponding facility.