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Changelog:
Exalt Health Reduced
Fatigue and Injury Timers Reduced
Officer Fatigue Penalty Reduced
Soldiers suffering Critical Wounds no longer lose will
Air Evade Defense Reduced to 25 from 30
Rocket Scatter Reduced
Base UFO Alloys increased on Normal, Classic and Brutal difficulties
Reduced Alloys lost on UFO Crash
Reduced Elerium lost on UFO Crash
Increased Alloy/Elerium Rebate for Workshops by 50%
Cut Interceptor Repair times to 1/3 base
Interceptor Rearm Hours Reduced to 1 day
Mec Flamethrower Damage Buffed from 4-6 to 6-8
Battlescanners Useable by All soldiers
Minimum mobility for new recruits raised by 1 (now 12, formerly 11)
Mec Suits Buffed to the following levels:
HP Mob Def Will DR Sec. vs. standard LW
MEC-1 8 3 16 1.5 1 +8 Def and +0.5 DR
MEC-2 16 4 12 5 2.5 2 +4 HP, +4 Def, +5 Will, +1 DR
MEC-3 10 7 24 5 1.75 2 +1 Mob, +12 Def, +5 Will, +0.75 DR
MEC-4 20 7 16 10 3 3 +2 Mob, +4 Def, +5 Will, +1 DR
MEC-5 24 5 8 10 3.5 2 +3 Mob, +5 Will, +1 DR
MEC-6 12 11 32 10 2 2 +1 Mob, +12 Def, +5 Will, +1 DR
MEC-7 16 9 24 10 2.5 3 +1 Mob, +8 Def, +5 Will, +1 DR
New Changes (b15f2):
Removed permanent fatigue penalty for critically wounded soldiers
Increased workshop rebate
Slight MEC bonus alterations