User information
Status
premiumCountry
Not specified-
Save files of new and loaded games are tagged with a unique id.Save files from the same game are identified and are listed in a group.The ids are stored in the mod's own list and are not embedded in the save files.
- 8KB
- 17
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Save files of new and loaded games are tagged with a unique id.Save files from the same game are identified and are listed in a group.The ids are stored in the mod's own list and are not embedded in the save files.
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Combined Kuertee's Attack AI Tweaks mod and DeadAIR's AI Tweaks mod.Attack AI Tweaks: all ships avoid high-risk enemies, L/XL ships step forward on no damage, L/XL withdraw on damage. Read-me is below.DeadAIRAITweaks: https://github.com/kuertee/x4-mod-da-ku-ai-tweaks/blob/master/deadairaitweaks-read-me.md
- 159KB
- 712
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Combined Kuertee's Attack AI Tweaks mod and DeadAIR's AI Tweaks mod.Attack AI Tweaks: all ships avoid high-risk enemies, L/XL ships step forward on no damage, L/XL withdraw on damage. Read-me is below.DeadAIRAITweaks: https://github.com/kuertee/x4-mod-da-ku-ai-tweaks/blob/master/deadairaitweaks-read-me.md
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Social standings and citizenships
Removes the passive acquirement of friendly, and alliance licences by requiring citizenships with the faction. Citizenship is acquired by building stations in the faction's space. Poor Social Standing limits citizenship status.
- 52KB
- 144
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Social standings and citizenships
Removes the passive acquirement of friendly, and alliance licences by requiring citizenships with the faction. Citizenship is acquired by building stations in the faction's space. Poor Social Standing limits citizenship status.
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New missions that eventuate from events in the game: (1) Mayday! Mayday!, (2) Escort, (3) Sector patrol, (4) Sector raid, (5) Defend pirate (removed for now) (6) Search and destroy.
- 138KB
- 342
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New missions that eventuate from events in the game: (1) Mayday! Mayday!, (2) Escort, (3) Sector patrol, (4) Sector raid, (5) Defend pirate (removed for now) (6) Search and destroy.
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Trade analytics, Station behaviour presets, and other quality-of-life changes.
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(1) Navigation Computer: list of interactable objects in an accessible custom menu. Open with either the Interact Menu or its hot key. (2) Easy spacewalking. (3) Easy station walking. (4) Destroy mines command. (5) Repair command. (6) Easy mining.
- 2KB
- 132
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(1) Navigation Computer: list of interactable objects in an accessible custom menu. Open with either the Interact Menu or its hot key. (2) Easy spacewalking. (3) Easy station walking. (4) Destroy mines command. (5) Repair command. (6) Easy mining.
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Auto-camera and autopilot and auto-pause
Automatically sets these camera views on these events: (1) Docking: cutscene, (2) Auto-pilot: cutscene, (3) Player as a passenger: cutscene. QOLs: (1) Disengage auto-pilot earlier. (2) Auto-pause on load, save, entry to enemy sector.
- 87KB
- 315
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Auto-camera and autopilot and auto-pause
Automatically sets these camera views on these events: (1) Docking: cutscene, (2) Auto-pilot: cutscene, (3) Player as a passenger: cutscene. QOLs: (1) Disengage auto-pilot earlier. (2) Auto-pause on load, save, entry to enemy sector.
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Trade your mod parts for other mod parts.
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Friendly fire penalties on these conditions: (1) the victim is targeted, (2) their shields are less than 25%, (3) the damage is from your main gun(s).
- 12KB
- 582
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Friendly fire penalties on these conditions: (1) the victim is targeted, (2) their shields are less than 25%, (3) the damage is from your main gun(s).
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Auto-targets the next surface element after destruction of the last. "Find All" Interaction: finds all surface elements of the same type.
- 12KB
- 350
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Auto-targets the next surface element after destruction of the last. "Find All" Interaction: finds all surface elements of the same type.
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A radar texture with:- NSEW indicators: Find your heading at a glance.- Range markers: approximately 1km apart - except for the inner-most ring which is at approximately 0.5km.
- 24KB
- 252
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A radar texture with:- NSEW indicators: Find your heading at a glance.- Range markers: approximately 1km apart - except for the inner-most ring which is at approximately 0.5km.
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Reputations: Defender, Vigilante, Mercenary, Pirate. Professions and guilds: Bounty Hunter, Courier, Engineer, Miner, Saboteur, Spy, Trader. Other guilds: Builder, Shipwright.
- 358KB
- 260
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Reputations: Defender, Vigilante, Mercenary, Pirate. Professions and guilds: Bounty Hunter, Courier, Engineer, Miner, Saboteur, Spy, Trader. Other guilds: Builder, Shipwright.
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25 generic missions are offered per sector. (The base game has a limit of 7.)
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The Ship Scanner is a targetting AI that continually targets unscanned ships after the completion of a ship scan until all ships in your vicinity are scanned.
- 12KB
- 202
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The Ship Scanner is a targetting AI that continually targets unscanned ships after the completion of a ship scan until all ships in your vicinity are scanned.
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-Missions accepted from the Map and Briefing menus activate only if the player doesn't have an active mission.-Multiple faction missions are allowed.-Changing the active mission doesn't interrupt the autopilot.-The Guidance Marker is not removed at arrival to it.
- 9KB
- 350
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-Missions accepted from the Map and Briefing menus activate only if the player doesn't have an active mission.-Multiple faction missions are allowed.-Changing the active mission doesn't interrupt the autopilot.-The Guidance Marker is not removed at arrival to it.
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Waypoint fields for deployments
Creates waypoints that you and your wingmen can follow to deploy equipment and weapons.
- 41KB
- 186
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Waypoint fields for deployments
Creates waypoints that you and your wingmen can follow to deploy equipment and weapons.
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Crime has consequences: ships are fined, then impounded, then forfeited. Pay fines at the Fines and Forfiture office to reacquire ships before their forfeiture.
- 70KB
- 119
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Crime has consequences: ships are fined, then impounded, then forfeited. Pay fines at the Fines and Forfiture office to reacquire ships before their forfeiture.
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Alternatives to death: clone, descendant, teleport, ransom, assimilation. Other gameplay effects: ship destruction countdown, Cloning Lab, Trust Executor Office, acquire Cr to inherit property, acquire your assimilator's faction relationships.
- 67KB
- 155
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Alternatives to death: clone, descendant, teleport, ransom, assimilation. Other gameplay effects: ship destruction countdown, Cloning Lab, Trust Executor Office, acquire Cr to inherit property, acquire your assimilator's faction relationships.
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Teleport from transporter room
Adds a Teleport button to your Transporter Room panels. By default, this mod removes the "Teleport to" command from the Map Menu. By default, this mod also disallows teleportation to and from allied properties.
- 9KB
- 87
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Teleport from transporter room
Adds a Teleport button to your Transporter Room panels. By default, this mod removes the "Teleport to" command from the Map Menu. By default, this mod also disallows teleportation to and from allied properties.
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Modded Lua files with callbacks that allow more than one mod to change the same UI element. Functionality that adds HUD elements to the Top Level Menu. Allows other mods to create guidance missions (i.e. missiontype.guidance) that will be listed in the Guidance Missions tab.
- 1.4MB
- 1.2k
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Modded Lua files with callbacks that allow more than one mod to change the same UI element. Functionality that adds HUD elements to the Top Level Menu. Allows other mods to create guidance missions (i.e. missiontype.guidance) that will be listed in the Guidance Missions tab.