Traders
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Traders sell modification parts
Mod parts (for tuning), which are normally acquired as loot from enemies, are now available from traders
- 1KB
- 1.2k
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Traders sell modification parts
Mod parts (for tuning), which are normally acquired as loot from enemies, are now available from traders
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An auto-trader alternative, TaterTraders attempt to seek out the best deals to generate profit. While also attempting to be quite configurable, and balanced.
- 13KB
- 649
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An auto-trader alternative, TaterTraders attempt to seek out the best deals to generate profit. While also attempting to be quite configurable, and balanced.
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Mules Supply and Warehouses Extended
Continuation of Mules and Warehouses V4Maintained by MoistDreams, Galaxy-Spam & drhay53 among others.
- 39KB
- 373
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Mules Supply and Warehouses Extended
Continuation of Mules and Warehouses V4Maintained by MoistDreams, Galaxy-Spam & drhay53 among others.
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Removes the skill requirement to initiate Autotrade.
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Trade your mod parts for other mod parts.
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Autotrader & Adv. Autominer order skill requirements reduced to 0 stars. Maximum ranges are now based on either the pilot's management or piloting skill, whichever is higher.
- 4KB
- 131
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Autotrader & Adv. Autominer order skill requirements reduced to 0 stars. Maximum ranges are now based on either the pilot's management or piloting skill, whichever is higher.
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Adds ability to sell SETA to all traders.Works on Ver. 5.00+Tested and working on Ver. 6.20
- 1KB
- 94
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Adds ability to sell SETA to all traders.Works on Ver. 5.00+Tested and working on Ver. 6.20
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Random Trader: Randomized trade logic
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Tradeable seminars for all levels staff
You can buy seminars for all levels staff at the station merchants
- 4KB
- 93
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Tradeable seminars for all levels staff
You can buy seminars for all levels staff at the station merchants
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Tired of seeing your factories not working because crucial wares are missing?No more to worry, Supplier Mule handles this with grace.This Mod adds a role for trading ships to supply your station network as fast as possible with needed wares.Configurable.
- 7KB
- 91
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Tired of seeing your factories not working because crucial wares are missing?No more to worry, Supplier Mule handles this with grace.This Mod adds a role for trading ships to supply your station network as fast as possible with needed wares.Configurable.
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Random Mine:Randomized Miner logic.
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Randomized supplier logic for player owned stations.
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Adds a new fleet behavior to autonomously manage the logistics of a warehouse network.
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A mod to add secondary resources to all non-shipyard stations to increase its production efficiencies. Also, the mod will modify some traders and factory settings to try to resolve current stasis in economics mid- or late in game time.
- 67KB
- 49
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A mod to add secondary resources to all non-shipyard stations to increase its production efficiencies. Also, the mod will modify some traders and factory settings to try to resolve current stasis in economics mid- or late in game time.
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Adds a variety of additional AI Economy Jobs
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Makes Argnu Steak and Mixed Fruit as common as Rare Spices (70% chance, vanilla is 10%).
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Overhaul of "Mules Supply and Warehouses Extended" mod for X4 3.1. Improved performance and features (mostly SupplyMule and TravelMule). Mostly save-compatible with original mod, but MAKE BACKUPS. This mod can be safely added or removed from your existing save game. Original mod source maintained by Misunderstood Wookiee & drhay53.
- 59KB
- 30
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Overhaul of "Mules Supply and Warehouses Extended" mod for X4 3.1. Improved performance and features (mostly SupplyMule and TravelMule). Mostly save-compatible with original mod, but MAKE BACKUPS. This mod can be safely added or removed from your existing save game. Original mod source maintained by Misunderstood Wookiee & drhay53.
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Adds a tooltip with the ware's average price to station traders' trading menu
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Double Maximum range for AutouSalvage
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The mod allows you to transfer goods between stations for supply.