Mods
- Refine results Found 38 results. 1025 have been filtered out. Currently filtering by: tags. (Clear filters)
-
Changes scan colors of station modules to be more distinguishable so that you can see what you have scanned and what not.
- 1KB
- 1.0k
- --
Changes scan colors of station modules to be more distinguishable so that you can see what you have scanned and what not.
-
Bailing crew does not damage the ship. Capture it the way they left it - because you earned it!
- 3KB
- 447
- --
Bailing crew does not damage the ship. Capture it the way they left it - because you earned it!
-
Remove all illegal flags from inventory items.
-
This mod lets you edit crystal's spawnrates!Compatible with CrystalFinder
-
STARS modifies all the backgrounds in the game. Nabulae have been redone entirely. All planets have been modified tooXRSGE Reaslpace Galaxy Expansion, the second level of galaxy remake, is in another page: https://www.nexusmods.com/x4foundations/mods/1140/
- 1.7GB
- 382
- --
STARS modifies all the backgrounds in the game. Nabulae have been redone entirely. All planets have been modified tooXRSGE Reaslpace Galaxy Expansion, the second level of galaxy remake, is in another page: https://www.nexusmods.com/x4foundations/mods/1140/
-
Mules Supply and Warehouses Extended
Continuation of Mules and Warehouses V4Maintained by MoistDreams, Galaxy-Spam & drhay53 among others.
- 39KB
- 381
- --
Mules Supply and Warehouses Extended
Continuation of Mules and Warehouses V4Maintained by MoistDreams, Galaxy-Spam & drhay53 among others.
-
Civilian Fleets (Mimicry Extension)
Create civilian fleets to help manage traders and miners. Now extends from Mimic/Assist to function.
- 18KB
- 321
- --
Civilian Fleets (Mimicry Extension)
Create civilian fleets to help manage traders and miners. Now extends from Mimic/Assist to function.
-
Fix the questionable logic for enemy ship bailing
-
The goal of this mod is to provide high quality logos that are as canon as possible, each with a subtle weathered metal texture so that they look more 'believable' in the X4 universe.
- 11.9MB
- 296
- --
The goal of this mod is to provide high quality logos that are as canon as possible, each with a subtle weathered metal texture so that they look more 'believable' in the X4 universe.
-
Adds several new weapons to the game.
-
This mod recovers and recruit for the game X4 the Argon NPCs characters models hidden.
-
Provides recipes for main mod components instead of having to rely on stumbling across RNG missions. With this mod, it's possible to craft T2 using T1, and T3 using T2. The cost is enough to be a bit grindy, but also allows for steady progress. An alternate version (wT1) permits crafting of T1.
- 2KB
- 189
- --
Provides recipes for main mod components instead of having to rely on stumbling across RNG missions. With this mod, it's possible to craft T2 using T1, and T3 using T2. The cost is enough to be a bit grindy, but also allows for steady progress. An alternate version (wT1) permits crafting of T1.
-
Simple cheat credit script. He adds credit under a defined limit (Default +5M if fall under 1M)Simple script make for learn MD script.
- 1KB
- 175
- --
Simple cheat credit script. He adds credit under a defined limit (Default +5M if fall under 1M)Simple script make for learn MD script.
-
Dreadnaughts and Battlecruisers for SWI
A sub-mod which adds new Dreadnaught and Battlecruiser classed ships to the Star Wars Interworlds total conversion mod.
- 2.6GB
- 156
- --
Dreadnaughts and Battlecruisers for SWI
A sub-mod which adds new Dreadnaught and Battlecruiser classed ships to the Star Wars Interworlds total conversion mod.
-
Adds an extra subordinate docking mode which makes subordinates dock if idle on non-carriers.
- 23KB
- 138
- --
Adds an extra subordinate docking mode which makes subordinates dock if idle on non-carriers.
-
Makes loot magnets stronger
-
Instantly docks S/M class ships within 1km of their destination vessel.
-
Completely overhauls the game map by adding ~75 new sectors, new ship variants, new jobs and the return of OTAS (faction) with unique equipment, ships and variants. New sectors are all returning X3 sectors or new additions. The mod is fully voiced with the use of an AI.
- 565.9MB
- 109
- --
Completely overhauls the game map by adding ~75 new sectors, new ship variants, new jobs and the return of OTAS (faction) with unique equipment, ships and variants. New sectors are all returning X3 sectors or new additions. The mod is fully voiced with the use of an AI.
-
Adds a reaction force order that has your ships respond to your assets in nearby sectors.
- 36KB
- 103
- --
Adds a reaction force order that has your ships respond to your assets in nearby sectors.
-
Load this mod and experience a much stronger opponent that makes the xenon. Their weapon damage doubled (even more in some cases), and their numbers vastly increased. They now pose a real threat to the game universe. Form an alliance with the other races and take them down, or take advantage of the chaos and make billions.
- 16KB
- 100
- --
Load this mod and experience a much stronger opponent that makes the xenon. Their weapon damage doubled (even more in some cases), and their numbers vastly increased. They now pose a real threat to the game universe. Form an alliance with the other races and take them down, or take advantage of the chaos and make billions.