About this mod
Usage: The mod does not need to be researched, you need to remove the jump ability of M and S class ships, find "class.ship_s, class.ship_m, class.ship_l, class.ship_xl" in the "move.autopilot" and "move.generic" files. Remove "class.ship_s, class.ship_m" from it. Do the same for the others.
- Permissions and credits
In the "move.generic" file find "<do_if value="this.ship">", there are two of them, replace the last one, "<do_if value = "this.ship">" and replace it with "<do_if value="this.isplayerowned">".
Document attribute description.
The "move.autopilot" file is the player autopilot file.
"move.generic" is the NPC driving file.
6.50 Update:
To change the jump method, you can only jump via navbeacon, satellite, resourceprobe, and station as the jump signal point.
6.00 Update:
Adjusted jump effects
It contains material unification files, may conflict with other mods, do not need to directly delete the "wares" file.
All files have been reworked so that ships piloted by players and NPCs (including NPCs from other powers) can jump.
You need to use items as jump points to use jumping.
Player jumps use autopilot, Shitf+A. NPC jumps will be used as soon as the destination is located.
(Beta) version, no restrictions, you can go anywhere you want.
Redo jump effects and add sound effects.
All ships can jump, including those piloted by NPCs.
Warm tip: The introduction may be a little unclear, please do not care,