About this mod
Unpack and drop the folder into your … /extensions
Require DLC both SV & CoH
Existing safe game friendly
Mod folder can be safely removed
It works normally and is not affected by version updates.
- Requirements
- Permissions and credits
To deal with too many fleets, change (sector="2") to (sector="1") in the "Jobs" file, one representing one identical fleet.
If you still think the number of fleets is too large, you can only delete the file named (job id). Again, one represents a fleet.
7.5 Updates:
Re-adjusted fleet activation times.It's possible to install the whole time now, and start not having a large number of ships causing the computer to jam anymore.Also, the exact effect only appears after 100 hours of game time.The fleet activation time can be seen there in the in-game message (envelope).
6.5 Updates:
Updated version 7.0, (compatible with the current version of VOR) Re-adjusted fleet number mode, not fixed state, fleet number varies with the number of sectors. Not recommended to turn on without a certain fleet count.
Update: V.5.0
Xenon's fleet increases and invasiveness increases.
Xenon's V and R can be captured.
MOD will show its effect within one hour after use.
Simplify the required materials for missile production.
All blueprints for Demon King and Meijin can be purchased through DLC powers
The rest experience on your own.
(Bdta) version
Tweaks to the hull, shields and weapons from the original. Also, shields and Xenon's turrets are indestructible. (Weapon balancing has not been done yet).
(Warning: After using the mod, the game may be lopsided due to overpowered Xenon invasion. Please save the archive before using.)
Tip: MOD out of the question, please let me know, I am using my own saved MOD, this MOD failed, I can not be the first to know. After 5.10 of the game, the MOD's ship construction file, jobs, failed and no one told me. In addition, the jobs file can adjust the strength of all forces fleet.