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Changelogs
Version 1.6
Split out dependency on the BH shader.
Version 1.5
Compatibility with X4 7.0. Incompatible with older game versions!
Version 1.4
Compatibility with X4 6.0
Version 1.3
Updated for the ToA DLC. Added unique effects to the special pair of ToA anomalies.
Version 1.2
Improved the shader code a bit so it seems less likely to cause graphical issues. It still might cause problems but I have not spotted any yet (not extensively tested).
Version 1.1
Mod properly patched. No modification of vanilla game files anymore. Cleaned up some junk in the released files.
Compatible with 7.0
This mod gives the in-game anomalies a new and enhanced visual effect which mimics the gravitational lensing effect around a static spherical blackhole (or wormhole). It derives from the blackhole effect I created for my previous mod Singularity Burst Cannon. I managed to get rid of most of the workarounds in that mod so now the effect can integrate into scene more seamlessly.
In principle the lensing shader/material in this mod can be applied to other objects such as bullets, planets and Jump Gates.
Warning: The >=1.5 version is NOT compatible with older games (<v7.0) and will cause crash. Download the legacy v1.4 for older game versions.
Warning: This mod will CRASH the game if used with MSAA on! The other two anti-aliasing methods (FXAA/SMAA) seem to be fine, but I'm not sure about the stability.
Warning: This mod changes how the game handles distortion in general, so be aware it might cause problems even if you are nowhere near an anomaly. And remember to turn on Distortion in X4's Graphics Settings, or the anomalies would be invisible.