X4: Foundations

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iforgotmysocks

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iforgotmysocks

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About this mod

Adds the unique "Fury" the "Havoc", "Spike" and the "Badger", modified playership versions of the Cerberus, Nemesis, Dragon and Cormorant supporting more weapons and other improvements!

Permissions and credits
Changelogs
This mod won't work if installed in documents as the game can't find it's assets. Please install it in the game root's extensions folder, that's where mods are supposed to be. (\X4 Foundations\extensions)

Supports the optional Extended Conversation Menu, which allows all mods using it to join their starting conversations in a browsable section, so technically infinite mods can be added by only taking up 1 conversation slot for any npc. Not required. (Feel free to add support for your own mods)

Last updated or tested for game versions: 3.0; 3.0 + Vendetta

News: Mod concept was reworked entirely. Line has been renamed to 'Sapphire'. Ships can now be bought from the 'mad scientist', as many people wanted to have more ships of a kind. More changes to the Badger and Fury. Read up on all changes in the changelog above.


This mod adds the Sapphire Player Ship Line (previously Blazing) to the game. Those ships are quite op, there's no talking around that, that's why they're intended to be an unique version of a playership. Duo to lots of requests to make the ships buildable or to add a functionality to gain more, i've now made them buyable. 
You can adjust the prices to ur liking. 1 at a time will remain free, so if it dies u can grab another without paying a butload of credits. 

How do i get ships now? 
Ships can be bought from the 'mad scientist' that created them. In order to get in contact, simply talk to any of your employed npcs. The first ship will remain free, even if it gets destroyed, more than one ship at a time will cost a bundle.

Ship prices are configurable in the \sapphireships\md\sapphireshipsConfig.xml file.

Update details
Simply install the new mod. The old Blazing ship files are no longer supported. You can leave them in for ur current savegame and remove them when you start a new game, or remove them directly, but keep in mind that the old ships will then disappear in your game!

Compabilities
- Ships should all be compatible with VRO, let me know if otherwise, thanks.


Spike (Dragon) only available with Vendetta | In Testing

Changes: 
- 4 additional turrets
- 3 additional shield generators
- made the ship more agile and less 'heavy'
- larger crew space
- increased missile storage to 400
- about trippled the hp

Please give me some feedback for the Spike. Turret placement is a bit of an issue here, cause with the wrong turrets i almost went blind. If you feel the same, let me know, then i'll try to place the turrets on the bottom of the ship instead! Have fun.


Badger (Cormorant) 

Changes: 
- 2 additional weapon slots
- 2 additional missile launcher slots
- 6 additional turrets
- 4 additional shield generators
- made the ship more agile and less 'heavy'
- slightly larger crew space
- increased missile storage to 400
- about trippled the hp
- slightly increased cargo space


Havoc (Nemesis)

Changes: 
- 1 additional weapon slot in the middle of the ship
- 4 additional turrets
- 2 more shield generators on the top
- made the ship more agile and less 'heavy'
- larger crew space
- increased missile storage to 200
- about doubled the hp


Fury (Cerberus)

Changes: 
- 8 configurable turrets instead of 4
- 2 additional weapon hardpoints
- larger crew space
- larger cargo hold
- slightly reduced mass and improved movement to make it feel more comfortable when flying
- doubled the missile storage
- about doubled the hp
- doubled drone storage

Current to-dos:
- improve the breaks, right now it feels like attempting to stop a avalange when trying to stop the ship from travelspeed


Installation: 
Download the file, extract the sapphireships folder and move it to your extensions folder (in ur games base directory!).
In case you don't have one yet, simply create it at the base directory of X4, so for a steam user it would be: Steam\steamapps\common\X4 Foundations\extensions

Deinstallation: 
Simply remove the folder, no current savegame issues.
(Just make sure u're not onboard the ships when removing it... it might be a little cold in space without ur suit :D )