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Changelogs
Version 1.1.0
Engines changes:
S and M ships has better travel speed on combat engines ( observed that AI ships has worse performance with slow travel speed on sector combat and fleet teamwork ).
Improved M ships thrusters and general speed, ( observed that AI use M ships like S ships this make M ship turn a lot and have bad performance in combat with low turn speed ).
Version 1.0.2
Fixed XL shield values not being updated correctly.
Version 1.0.1
Fixed folder naming for spl and ter at shield module.
The mod has 4 modules all working independently.
You can see version changes on changelog.
Modules description:
1. illinaru balance engines vro:
Changes to engines:
All-arround engines changes:
Moderate travel speed.
Moderate charge time to activate travel speed.
Combat engines changes:
Improved max speed of ship on sector.
low travel speed.
Small charge time to activate travel speed.
Travel engines changes:
Reduces max speed of ship on sector.
Improved travel speed a lot.
Moderate charge time to activate travel speed, a little bit more than all-arround engines.
2. illinaru balance proyectiles vro.
Reduces damage to half of Large turrets.
3. illinaru balance shields vro.
Completely rebalance energy shields of all ships.
In general it gives more shield and regeneration ships and makes same size ships more equal in this sense, makes subsystem shields harder to destroy.
The shields are more faction based:
Argon:balanced Paranid:has more regeneration than shields Teladi:has more shields than regeneration Split :has more regeneration then Paranid and less shield Terran:balanced but a little bit better than argon Xenon:balanced but worse then argon
4. illinaru balance ship pricing vro
Makes S and M ships cheaper.
How version number works on this mod: The only version change will be on nexus page, don't expect version to change on every module in game.
xx.yy.zz xx -> Changes of oficial patch so if we change from 4.20 to 5.0 this number will increment by one. yy -> My changes if i make changes what involves gameplay mechanics for example adding new modules or change values to new balancing. zz -> bug fixing version, this will increment if we fixing yy bugs or unexpected behaviour.