X4: Foundations
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t12121970

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t12121970

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43 comments

  1. LordGimpsbury
    LordGimpsbury
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    I have it properly installed, the items are showing in the trader menu, but all sale quantities are zero, and I have visited a dozen stations, half previously undiscovered. what am i doing wrong?
  2. JcBobo
    JcBobo
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    is this working with v6.x ?
    1. t12121970
      t12121970
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      Yes. Prove me wrong =)
  3. BlueShadow125
    BlueShadow125
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    This really needs the ship mods being rebalanced. they are way too cheap in terms of the price of components.
    has any one got a balanced version i can use?
    1. t12121970
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      If you check the install instructions, you might find a way to tweak the prices there.
  4. Angelbites
    Angelbites
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    by any chance do you know if this mod works with SW Interworlds?
    1. t12121970
      t12121970
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      So does it after all? There's only one way to figure, my friend.
    2. Laoch
      Laoch
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      It doesn't by default, SWI overwrites the trader sell list.

      You can make it work by forcing it to load *after* SWI, by adding a 'zz' to the front of the folder name.
      i.e. rename 'RareModpartsSold' to 'zzRareModpartsSold'.

      This causes the 'add' logic in this mod to add the parts to the SWI trader sell list.
  5. Thol
    Thol
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    Still works fine in 5.1.

    One of the best mods in my opinion. It just lets you play with modifications and have fun, instead of never using them to save them for the perfect ship.
  6. Pawmee
    Pawmee
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    sadly seems to be broken with 5.0

    Edit: works fine had to reset trader inventory
    1. M0rph3u5
      M0rph3u5
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      how did you reset the trader inventory though?

      Edit: teleporting out and in of the system...
    2. t12121970
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      Oh well, those install instructions...

      ?Be advised that you most likely need to visit any new station in another sector, in order to update trader lists, in case you first-time installed a mod and loaded already docked.
  7. Valthorix
    Valthorix
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    I was hesitant to use this because it kind of ruins the progression of getting mods, but then I went on a deep expedition into Xenon space that took almost five hours and ended up with almost six thousand green mod materials and a fat z e r o blue or purple crafting materials. That kind of drop rate can f*#@ off. Endorsed.
  8. Dreamer333
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    Traders have zero units to sell.
    Does game populate as time progresses?
    1. t12121970
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      Honestly, have no idea. 

      I guess all the traders should have a ware respawn timer or something. Albeit, the game has been updated a lot since the release of the mod, so can't say for sure, don't play X4 now.
  9. mumhustler
    mumhustler
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    What parts does the mod add to traders?
    Does it add a chance for SETA parts to appear (eg flux capacitor)? 
    1. t12121970
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      It adds exactly what is shown on the preview screenshot, and not a thing more.
  10. kikinaak
    kikinaak
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    This mod does not appear to be working for me. I am on 3.3, and it does not show up under extensions. I do have other mods in place that are working fine, but even tried removing them and it still does not show up.
    1. t12121970
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      There is a person below, who claimed the opposite, saying that it works on 3.3
      Sorry if it does not work for you, if there is more reports on it, I will try to investigate
    2. fragball
      fragball
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      it worked well with 3.30 and it still does so with 4.00. you might have it not correctly installed if you done so manually - use vortex if so or check if the correct structure is used (folder, name, etc... compare it with other mods in the extensions that work for you to get the feeling for it). also see that you didn't put it into the extension folder in your users document section but in the game subfolder - almost ever mod now goes there, the old problem with some UI-mods are mostly over too in this regard. lastly, check every other mod you use about them also changing the same thing - even if you had one such mod active before, look into the extension folder if it's still in there - if so, delete the folder out yourself or, use the purge function of vortex and then redeploy the mods, that should get rid of such zombies...
    3. PurpleFire
      PurpleFire
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      With these mods where the author states the files should be put into the Extensions folder, is this still true? We can't use Vortex? Thanks