Please be aware that I do not frequent this nexus very often so replies may be delayed! Comment on the steam pages of the respective mods for faster answers from my side.
If I wanted to unlock the faction specific blueprints (I've used this mod for a long time, say like the fenrir or the ter proton main battery from your other mod, because i remeber being able to produce them in my shipyards) how would I go about that? Awesome mods, just miss being able to produce everything in my mass shipyard.
Not all ships have blueprints available, so by default there is no way to get them. You can try the mod that lets you reverse engineer blueprints to get around that.
Big fan of this mod, thanks so much for keeping it updated and compatible with current X4. Was wondering if you'd consider an add-on kinda thing for More Ship Rooms compatibility now that MrBlair29 picked up the torch from Derinzed?
Nah sorry, I have no interest in that myself, so someone else will have to make a patch. I have not even added all the extra rooms from the basegame yet despite having had plans initially to do so, but its rather tedious to do and I haven't touched X4 really ever since ToA.
Not really intended to be player owned, it can spawn as Yaki defensive ship and patrol their sectors. However it is nothing special (or even pretty) so you are not missing out :)
You raise a good point here, let me know in case you find out anything for sure. You can maybe test it by getting some and only giving them their main guns as weapons, then send them to attack a station and see what happens.
OK I tested it like you adviced and it's what I afraid of - unless the target is perfectly in front of Erebus (which is hard for X4 AI even on a good day), the weapon gimbal will target toward Erebus hull and not fire.
I suggest change of main batteries position (sadly, coz the placement looks cool).
Thanks for testing it and letting me know. I will keep it in mind for when I work on my X4 stuff again, though that wont be soon. I'd prefer to not move the guns, so I will try to make the projectile spawn in front of the ship, while keeping the model where it is, so that the AI will ignore the collision or something alike.
Hello, I want to edit some of the ship's tags by using the "replace" order in a xml patch, but I have failed. Can you teach me how to write the replace sentence to edit the tags, please?
Not sure which tags you mean, as in what file, but haven't done any xml stuff in a while so you are better of asking in the forums/discord. You can try the below one as an example, though it replaces the full ship entry in the ships.xml and not just the tags section. <diff> <replace sel="//ships/ship[@id='kea_ware']"> <category tags="[myTag1, myTag2]" faction="[myFaction]" size="ship_m"/> <pilot> <select faction="teladi" tags="fighterpilot"/> </pilot> <drop ref="ship_small_military"/> <people ref="teladi_military_crew"/> </replace> </diff>
245 comments
Comment on the steam pages of the respective mods for faster answers from my side.
I have not even added all the extra rooms from the basegame yet despite having had plans initially to do so, but its rather tedious to do and I haven't touched X4 really ever since ToA.
Bishamonten - Destroyer [L]
I never saw it anywhere and it's not visible in custom game start ship selection.
However it is nothing special (or even pretty) so you are not missing out :)
I suspect that guns beign deep inside hull center might make that ship geomentry block/confuse AI and prevent it from firing :(
You can maybe test it by getting some and only giving them their main guns as weapons, then send them to attack a station and see what happens.
I suggest change of main batteries position (sadly, coz the placement looks cool).
I will keep it in mind for when I work on my X4 stuff again, though that wont be soon. I'd prefer to not move the guns, so I will try to make the projectile spawn in front of the ship, while keeping the model where it is, so that the AI will ignore the collision or something alike.
You can try the below one as an example, though it replaces the full ship entry in the ships.xml and not just the tags section.
<diff>
<replace sel="//ships/ship[@id='kea_ware']">
<category tags="[myTag1, myTag2]" faction="[myFaction]" size="ship_m"/>
<pilot>
<select faction="teladi" tags="fighterpilot"/>
</pilot>
<drop ref="ship_small_military"/>
<people ref="teladi_military_crew"/>
</replace>
</diff>
Edit, you can also have a look here.
<ware id="razorbill_ware" name="{6920217,1}" description="{6920217,2}" group="ships_teladi" transport="ship" volume="1" tags="ship noplayerblueprint">
<price min="3200000" average="3600000" max="4500000" />
<production time="135" amount="1" method="default" name="{20206,101}">
<primary>
<ware ware="energycells" amount="1050" />
<ware ware="hullparts" amount="3250" />
</primary>
</production>
<component ref="razorbill_macro" amount="1" />
<restriction licence="militaryship" />
<owner faction="teladi" />
<owner faction="ministry" />
</ware>
I want to make it become:
<ware id="razorbill_ware" name="{6920217,1}" description="{6920217,2}" group="ships_teladi" transport="ship" volume="1" tags="ship">
<price min="3200000" average="3600000" max="4500000" />
<production time="135" amount="1" method="default" name="{20206,101}">
<primary>
<ware ware="energycells" amount="1050" />
<ware ware="hullparts" amount="3250" />
</primary>
</production>
<component ref="razorbill_macro" amount="1" />
<restriction licence="militaryship" />
<owner faction="teladi" />
<owner faction="ministry" />
</ware>
I tried a lot of times but my code didn't work. How can I write the xml patch code to replace the tags="ship noplayerblueprin" into tags="ship"?
<diff>
<replace sel="//wares/ware[@id='razorbill_ware']">
<ware id="razorbill_ware" name="{6920217,1}" description="{6920217,2}" group="ships_teladi" transport="ship" volume="1" tags="ship">
<price min="3200000" average="3600000" max="4500000" />
<production time="135" amount="1" method="default" name="{20206,101}">
<primary>
<ware ware="energycells" amount="1050" />
<ware ware="hullparts" amount="3250" />
</primary>
</production>
<component ref="razorbill_macro" amount="1" />
<restriction licence="militaryship" />
<owner faction="teladi" />
<owner faction="ministry" />
</ware>
</replace>
</diff>
It's not avaliable to pick in custom game start, nowhere to be seen and none of the factions seems to sell the blueprints.