X4: Foundations
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Allectus

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A11ectus

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About this mod

The sunlight parameter for each sector has been adjusted based upon it's environment and star type. As a result certain sectors will be much better at producing Ecells while others will be much less efficient at it, hopefully adding much greater texture to the economic landscape of the X Universe.

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Starbright: Variable sector sunlight levels
https://www.nexusmods.com/x4foundations/mods/618/?tab=description
https://steamcommunity.com/sharedfiles/filedetails/?id=2412422230
by Allectus

Mod effects:
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-Sunlight parameter for each sector has been adjusted based upon it's environment and star type.  As a result certain sectors will be much better at producing Ecells while others will be much less efficient at it.
-Hopefully this will produce much greater texture to the universe so that you have hotspots for ecell production just as we'll have hotspots for ore and population growth.

Requirements:
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Split Vendetta 

What the mod does:
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Each sector's sunlight parameter has been set according to it's star class and environment.  It is very loosely based upon the luminosity implied by the Hertzsprung-Russell diagram (https://en.wikipedia.org/wiki/Hertzsprung%E2%80%93Russell_diagram).  Realistically received light is actually much more a function of distance of the sector from the star--which I haven't captured. In any event the factors I produced below are mostly arbitrary anyway....Recommendations on improvements either for thematic or game balance purposes are welcome.

Mechancially sunlight levels are derived by adding together two modifiers:

Star Class:
Black Dwarf 15%
Brown Dwarf 40%
Red Dwarf 50%
Orange Dwarf 70%
Yellow Dwarf 80%
White Dwarf 90%
Blue Dwarf 100%
Red Giant 100%
Orange Giant 120%
Yellow Giant 130%
White Giant 140%
Blue Giant 150%
Red Supergiant 170%
Orange Supergiant 210%
Yellow Supergiant 230%
White Supergiant 250%
Blue Supergiant 270%
Neutron Star 100%
Black Hole 0% 

Environment:
Protoplanetary Disc -35%
Nebula -30%
Thin Nebula -15%
Asteroids -5%
Heavy Radiation -0%
Clear Space -0%

Some examples:

Argon Prime has a Yellow Dwarf Star and Clear Space Environment so it has 80% - 0% = 80% efficiency in generating Ecells.  

Antigone Memorial has a White Giant Star and Clear Space Environment so it has 140% - 0% = 140% efficiency in generating Ecells.

Second Contact II Flashpoint has an Orange Dwarf Star and a Thin Nebula Enviornment so it has 70% - 15% = 55% efficiency in generating Ecells.

Install:
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-Unzip to 'X4 Foundations/extensions/al_starbright/'.
-Make sure the sub-folders and files are in 'X4 Foundations/extensions/al_starbright/' and not in 'X4 Foundations/extensions/al_starbright/al_starbright/'.
-If 'X4 Foundations/extensions/' is inaccessible, try 'Documents/Egosoft/X4/XXXXXXXX/extensions/al_starbright/' - where XXXXXXXX is a number that is specific to your computer.
-Installation is savegame safe (though the economy may be a bit out of whack if it didn't develop naturally with these parameters--new game is recommended)

Uninstall:
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-Delete the mod folder.

History:
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1.0, 2021-03-02: Initial release
1.1, 2021-03-02: Corrected values for Wretched Skies X,  Litany of Fury IX, Litany of Fury XII, Emperor's Pride IV, and Emperor's Pride VI.
1.2, 2021-03-15: Corrected values for Wretched Skies X,  Litany of Fury IX, Litany of Fury XII, Emperor's Pride IV, and Emperor's Pride VI (again). Added sunlight references for all sectors (rather than systems) so that each sector can be individually set down the line.
1.2.1, 2021-03-15: Rolled back the additional sunlight parameter addition for all sectors (meaning the add tags have been removed, leaving only the original replace tags) to maintain maximum compatibility--if you'd still like to access them the 1.2 version will be available on the nexus website.