X4: Foundations

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Jupiter

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JupiterKasparov

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  1. JupiterKasparov
    JupiterKasparov
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    MOD UPDATED (0.25): Mar 16 2024

    FOR TRANSLATORS
    If you want to translate my mod, you can do so, but you should follow the 'Translation notes' from the included CHM help file, to make a good translation.

    Future plans
    Because I'm currently preoccupied with important IRL stuff, future plans for this mod may get realized relatively slowly...

    • SWI sub-addon is planned to be released in May or June
    • Mod version 1.0 (custom models for S/M ships) is planned to be released in August or September
    • VRO sub-addon is planned to be released within a week after the 1.0 mod version
    • Later, more mod compatibility sub-addons MAY be realized for: XRSGE Seven, X4-Reemergence
  2. Unincognito
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    Are those ship models meant to be finished?
    1. JupiterKasparov
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      If you mean...
      * the currently existing L/XL custom ship models: A docking bay door MAY get added (for the spacesuit docking bay) for all ships. The models themselves are finished, however.
      * the planned S/M ship models: Yes, of course, they'll be finished eventually. However, there are currently IRL stuff going on, and another modding stuff as well, so that delays completion.
    2. Unincognito
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      Don't you think they look a bit... out of place?
  3. MeatMoth
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    I used to do modelling for Star Trek Legacy, if I do some experimental ancient-esque designs, would you be interested in them for this mod?
    1. JupiterKasparov
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      Thanks for the offer. It could be certainly useful for inspiration...
      However, there are currently no plans for any new content for this mod, other than the custom models for the S/M ships, and maybe custom character models (when that becomes possible).
      In every other aspect, the mod is practically 100% finished, only game/story compatibility fixes can be expected...
  4. Cyron43
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    I am stuck at the  Jump Gate Firmware Acquisition mission. The current goal is to find a Sohnen builder.
    This is what your help file tells me:
    Spoiler:  
    Show
    u can find the Sohnen Builder in any sector with a Sohnen Brain Unit, or a Computronium Fabricator Station, which is not owned by the Terran Protectorate,
    and does not have the Tide Phenomenon.

    So according to that, any PIO Computronic substrate factory should do but there is no builder ship owned by the Sohnen Faction around anywhere.
    A Sohnen builder is a construction ship or am I mistaken? Also wth is Computronium supposed to be if not Computronic substrate?
    BTW the only Sohnen Brain Unit I know of in my game is in Fala munga and there's neither a Sohnen builder.
    1. JupiterKasparov
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      The "Computronium" stations are just purely decorative objects, they're not "Computronic Substrate" stations.
      Judging by the fact, that the Sohnen Builder can only get spawned in sectors with a "Sohnen Brain Unit", and "Computronium Fabricator Station", excluding those owned by Terran, and the Avarice system, and that a Fabricator always have a Brain Unit next to it, this limits the possible sectors by default to: Fala'munga, Cardinal's Redress, Silent Witness XII, Path to Profit, Family Kritt, and Savage Spur I.
      The actual ship always gets spawned around 250 km from any station or ship in that sector (can even be 400-500 km far out), but very close to the ecliptic. It won't leave the designated sector, and just flies around a narrow area.
    2. Cyron43
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      Thank you.  
  5. omirosmark
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    if i use the sell station to faction from the recyclemod and then send a ship to restock crew,the game crashes ...any ideas? ^^
    1. JupiterKasparov
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      Probably has an error because of the added custom races or factions. If so, then that may not be compatible... (most modders don't actually make foolproof mods)
    2. omirosmark
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      well,since it´s a FAL dock i wrote it here  :)
      nevermind then,i just avoid doing that.
      have a nice day
  6. raim729
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    Hello

    I have a problem with this mod.
    Ship, is built in shipyard and at 100% game keeps crashing?
  7. Duff1996
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    (for anyone wondering if you have old version of this, and have updated to 6.0, your save should still work. I've had no issues)
    -I had ancients .18 installed. updated to 6.0 and updated this. Had to keep ancients installed otherwise save game wouldn't work.

    But neither with this, nor with .18 on 5.0 have I noticed anything that indicates how to start this mod questline in game. The two "ancients stations" in funeral mission sector are present however.

    It seems like you've put a lot of effort into this mod but no thought or information in to the mod description. I'd love to read the "included CHM" but have no idea what a CHM is or where to find it.

    I'd highly recommend updating your mod description with more information and explaining the acronym CHM and where to access it. Seems a shame to have put so much work into a mod, yet have such an obscure mod description. 
    1. JupiterKasparov
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      Hello.
      The CHM is the help file, shipped with the mod in the ZIP ("X4 Ancients Help.chm"). It allows me to include a kind of wiki-like, structured help for the mod, and hide/unhide spoilers... CHM is the "Compiled HTML Help".

      You have two ancient stations in the funeral sector (The Boneyard), which is already an issue (there should be only one). This is because they're not compatible... So that your savegame using the 0.18 version is essentially trashed!

      Here is a little spoiler for you:
      After you start a new game, or load the mod with an old save (with strictly no history of this mod), you should do the PHQ plot, and check for mission offers afterwards...
      If you still have trouble, then read the CHM help file. Then, if you still have trouble after all of this, you may ask questions... But as the very first thing, you must forget that age-old savegame with the 0.18 version!
  8. Eldahmyr
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    Thank you for your superb work. Is there a French translation?
    1. JupiterKasparov
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      Hi,
      There's no French translation, not any translation. I only know English (of the game's languages).
      Anyway, a translation is not yet possible (story and all texts are still in development), but if you'd like to do a translation, you may check the 'Translation notes' in the included CHM. Currently empty, but when it gets filled, the translation becomes feasible...
    2. Eldahmyr
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      Thank you for your reply. Is the translation easy, just take the text and translate it (copy - paste for example in google translate, for me would be enough). Or do you need knowledge of computers and mod creation? Do you have a protocol to follow?

      Finally, if I want to translate the Rise of the Ossia Raider mod, is it the same procedure?
    3. JupiterKasparov
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      Translation is that you make 't/0001-l*something*.xml' files, except the l044 variant (because, I assume you don't want a duplicated English language file, and the default one included with The Ancients and RoR are both English.)
      So, basically, yes, it is a mod creation. And the same procedure for all...
      Afterwards, you may publish your own Translation mod for these mods, but beware of potential text changes upon mod upload... (you'll need to track any change in their T files!)

      And, about google Translate... for a perfect translation, you may need to fully understand the context for each text line, understand any references to X4 lore (to use the same words for same words), follow the T-V distinction, agender variants (eg. for German, because there may be no different lines for male and female player...) - if no Translation Notes are available...
  9. SindSieEcht
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    Sweet :)
  10. Kangarus
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    Enjoy the premise, look forward to seeing a version compatible with Kingdom End.  Endorsed.
  11. KAZU121
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    how to start a mission related to the ancients in SWI? no custom start. do i need a new game?
    1. JupiterKasparov
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      The conditions of starting a mission are roughly the same as in vanilla - though the sectors, locations, and involved factions are different, and certain missions are cut (skipped) or trimmed. No new game needed.