X4: Foundations
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

This mod modifies all the backgrounds in the game.

Nabulae have been redone entirelly.

Many planets have been modified too

Permissions and credits
This mod modifies all the backgrounds in the game. The stars are made more realistic and immersive, no more spots on the background but real stars. Also the skybox has been made less intrusive by regulating the intensity of light.

Nabulae have been redone entirely. The game looks much more as the predecessor X2 now, of course in a high resolution.

I took care of the planets too. Most of the gas giants have been graphically improved into an higher resolution and sometimes different look.
Other planets have been slightly changed in many details. Small but significant changes as the city lights, Xenon's too.

The main planet in Black Hole Sun has been changed with another.

All planetary rotations have been reduced or set to zero (only the moons). Clouds still move a bit but at a more realistic speed (still visible). Those in the orbital planets on contrary are faster.

The gas giant in Unholy Retribution that is close behind the earthlike planet has been removed.

The work will continue by single planet editing. The parameters to drastically modify the planets are accessible and powerful thanks to the the material editing, but the trial and error process takes too long. The game lacks an internal galaxy editor (as X3 had) and the planets are rendered by an in-game editor that egosoft has not released and that would make the process very fast. Maybe in the future

Simply unzip the file and put the STARS folder into your game's 'extrensions' folder. Check that it is active ingame. Done.
No new start needed (except for the elimination of the gasgiant in Unholy Retribution)

Remove the folder from the 'extensions', done.

Be sure not to modify the name of the mod. It contains some modification to the Split DLC so it is mandatory that it is loaded AFTER the dlc. Should you do it, nothing will happen except the few modifications to the dlc won't show. I have not looked in all sectors yet, but the Split DLC seems much better done, graphically,. Still it benefits from the modifications.

Compatibilty and Usage:
Since the mod does not modify any game mechanics it can be used with almost all other mods and does not need to be included, so for the moment it has to be used as it is, no inclusion in other mods sorry, no need. Instead if you wish to modify planets etc. further and to work on more improvements please be free to start form this mod on and be kind to inform us in the forum. Happy to joint the efforts.

This mod should be compatible virtually with any mod out there, that does not change vanilla backgrounds and planets. It is 100% compatible with Expanded sectos x2, VRO, DeadAirGate, etc. They don't change any of the material used. Tried with all these and works perfectly. DeadAir's sectors use my mod's backgrounds and the planets' modification if used together.

I added my personal settings for Reshade. The mod has been created with these settings and the legacy shaders put on "PHOTO" quality. Nothing dramatic, ligthweight (no fps drop) but significantly better overal gamma and tone for the game and the backgrounds too.
Use the settings with the Reshade version where they were created:
Reshade version
NOTE: The mod DOES NOT need the Reshade to work, you can use whatever version and settings you like

Thanks to:
SirNukes for his Customizer tool, I also used in X3AP. I created a diff file using his tool to avoid any compatibility issues.
The game runs very well also with a new material_library without patch, it seems to create an internal patch without issues in my game. But to be sure...

Report if pink textures show up :D

- - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Known issues:
1) In Hatikvah's Choice one can see some haloes on the black backdrop. It is not due to my mod, they appear in vanilla too. Using the Reshade settings I added, partially resolves this, since I introduced a bit of defog parameters in it (backs are "blacker")
2) Some moons' surfaces can flicker. I firstly increased all the textures to quickly ameliorate the appearence of moons but this approach is mostly useless. Quality can be improved by editing the materials. Some planets need an higher texture thou (gas giants). Since this first approach, I scaled the textures down and started working on the materials settings. Some too high tex can still be used somewhere thou.
3) Gas giants are not what I hoped to achieve, but their model quite limits the possibilities to improve and the lack of an editor makes the process slow and painful :doh: . The highres approach was used but in close vicinity many textures still show artifacts, it is not avoidable. I created/adapted by hand the textures so some new texture's border could be visible, please report.
Final note: To be sure any graphical issue is due to my mod, please disable it in the extensions and start the game again to see if the problem solved, before reporting. Thanks