This adds new sectors for the factions Ossian Raider and Terrantrader. Also adds ships: Taranis, Arawn, Sucellus of XR and new ships Poseidon, Albatross, Bayamon, Xenon R, Eternal Dawn, Sanctuary, Eureka Eight, Eos, Lynx, Valhalla, SR2, Exodus (Galactica), Valkyrie and Viper Mk2 to X4.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Egosoft assets
Donation Points system
This mod is not opted-in to receive Donation Points
Fixed Xenon needed common ressources like misslecomponents
Fixed Viper engine
Version 2.3.1
Added compatibility to 6.x
Balanced weapons and ships
Removed AI to be able to use mk1 ships outside of "Flagship mk1 & mk3"
Adjusted prize for most ships
"Flagship mk1 & mk3" can now be enabled without ORA faction gets activated
Version 2.3.0
Added Viper mk2
Added Hulls for 6.0
Recreate Lynx
Changed Textures for Arawn, Taranis and Sucellus
Completely disabled ORA faction for easiest difficulty
Resized SR2
Improved Jobs
Added Tradingstations for TTC and ORA
Adjusted stats of BSG XL turret, weapon and railgun
Removed auto spawned vanilla rooms of ships docks
Renamed ORA Stations (no unknown stations anymore)
Changed initialization of ORA station spawn
Version 2.2.0
Added Battlestar Valkyrie
Added new Torpedo Launcher for Valkyrie and Exodus mk4
Improved BSG main weapon animation
Removed shield effects from all BSG ships
Added possibility tor choose L turrets on Exodus XL slots
Removed Exodus mk4 loadout
Added some front turrets to Exodus (Galactica) mk4
Version 2.1.7
Added Battlestar Galactica main weapons
Added Battlestar Galactica flak turrets
Improved targeting of some main weapons
Added factionlogic preferred stations to ORA and TTC
VRO: Added special ishields for the OSR ships
VRO: Adjusted hull values of many ships
VRO: Added ishields to flagship loadouts
VRO: Captured R9 should be repairable and adjustable now and should equipped their ishields
Version 2.1.5
Added a option for better OSR conquer AI
Added compatibility for pirate DLC
Changed mk3 ship classes to carrier for better AI behavoir of small ships
Increased job size a little bit for OSR behavoir with multiple sectors
Fixed some ship prices
Fixed Galactica turret outfits
Version 2.1.4
Added possibility to change settings with SirNukes Mod API
Fixed marines hiring fee at Omega
Fixed missing shields on Eternal Dawn
Improved Railgun effect a bit of SR2 and Valhalla
Added police to OSR and TTC
Slightly changes to some of the OSR invasion groups
Version 2.1.3
Fixed SR2 engine hit box
Fixed Lynx front weapon
Version 2.1.2
Disabled lightning sound
Fixed EOS main guns
Improved layout for shipyard, wharf and defence station (ORA and TTC)
Increased amount of s-size escort ships slightly
Version 2.1.1
Fixed gate to ROR sectors
Removed annoying lightning sound
Fixed needed components for Antimatter drives, turrets and weapons on Terran shipyard
Version 2.1.0
Added Valhalla
Resized Terran gate
Adjusted all ships strength
Adjusted XL turret damage
Improved XL weapon and turret hit effect
Removed possibility for Terrans to build SR2
Version 2.0.0
Added Normandy SR2
Added paranid ships to trinity faction
Adjusted Eureka engine position
Fixed Normandy loadout and components
Version 1.96
Rearrange turrets of Exodus
Version 1.95
Added Exodus ship (Battlestar Galactica)
Resized superhighway gate
Increased speed of Taranis
Version 1.91
Fixed Astraeus blueprints
Renamed Xenon R to R9 - because another mod adds a Xenon R too
Fixed hiring fee for marines at Omega bar
Version 1.90
Adjusted stats of XL front weapons
Added new ship: Astraeus (Antigone XL ship)
Fixed EOS docking waypoints
Optimized faction relations of OSR and TTC
Added M defender wings to OSR
Fixed OSR scouts and TTC construction vessel
Added OSR flagship job for sector takeover/defend
Adjusted some OSR and TTC jobs
Changed Antigone flagship to Astraeus
Fixed an error of Omega marines in debug log
Reworked some scripts
Version 1.83
Adjusted Arawn launchtubes
Fixed Lynx Bridge
Added recruitable Terrans on all TTC stations
Changed TTC police behavoir and reputation to hopefully fix the negative TTC reputation
Fixed some ship jobs to be rebuildable
Fixed marines at TTC Omega station bar
Fixed Eternal Dawn Mk3 weapon to be available
Version 1.82
Change engine position at Bayamon, Eternal Dawn, Eureka, Sanctuary
Change engine size at Eternal Dawn, Eureka, Sanctuary (only at newly built ships)
Fixed TTC and ORA station building
Fixed TTC and ORA ships blocking production bays at shipyard and wharf
Improved ORA Escort ships on insane difficulty
Version 1.81
Added one normal M-dock too, for players who want to walk to the arawn bridge
Replaced XL turrets for the new M dock
Changed some code for better compatibility to Deadairgate Overhaul
Version 1.80
Increased engine boost
Many improvements to Arawn (M- and S- docking bays,L docking bay, xl logo, rooms) - Appears at newly built Arawns only
Improved OSR flagships
Increased ship storage of Lynx
Improved Eos turret layout
Fixed launch sound and impact sound of XL turret
Fixed TTC reputation requirement in faction tab
Fixed pilotless and crewless ships
Adjusted ship- and weapon prices/requirements
Added M engine and S weapons to TTC wharf
Version 1.74
Removed AOE dmg of Sucellus weapon
Added specific radar range to every ship
Fixed engine placement of Eternaldawn and Sanctuary
Increased the weapon glow of the Xenon R
Fixed Taranis weapons
Reduced XL construction ship range
Added a new flagship job for sector takeover in higher difficulties (hard+)
Increased ship costs and decreased XL turret cost
Fixed a bug with the Sanctuary invasion
Version 1.73
Increased Turret dmg, removed AOE dmg
Fixed wrong XL turret on EOS mk1
Fixed constructionsplans
Fixed invader job for insane difficulty
Added missing m shields for turret groups at TTC shipyard
Reduced delay count for flagship cleanup
Fixed mk1 sanctuary invasion script
Added possibility to deactivate Gate to Xenon (deactivated at gamestart)
Cleanup OSR ship for all sectors but OSR ones on very easy difficulty
Version 1.72
Improved ROR invasions
Added most shields and turrets to TTC shipyard
Improved ROR ware supply
Fixed Sanctuary mk1 invasions
Adjusted XL turret/weapon damage
Fixed Xenon R engine glow
Minor adjustments to shields of some ships
Moved Lynx bridge
Improved jobs and names
Version 1.71
Fixed SY buildmenu with "old ships"
Fixed money value for reputation at mod npc
Version 1.70
Preperation for VRO
Added compatibility to vanilla and DLC
Fixed Eos bugs
Fixed Lynx engine and name
Reduced escorts of invader and flagships
Increased needed energy cells and hullparts for mk3 ships
Added more invader ships for insane difficulty
Improved error message for buying TTC reputation
Consolidated engines
Version 1.61
Fixed Split representative
Fixed Ossian Raider reputation to all new factions
Version 1.60
Added Lynx battleship (requires Split DLC)
Added compatibility to vanilla and DLC
Fixed missing npcs and modules for TTC and ORA
Fixed missing pilot after buying ship at TTC SY
Added Split factions to ROR difficulties
Fixed TTC Representative
Version 1.54
Preparation of new Split battleship
Added possibility to buy TTC faction reputation
Fixed faction representative
Changed engine names in encyclopedia
Fixed TTC capital ship license reputation (20 needed)
Version 1.53
Changed sector coordinates for compatibility to DLC
Added AI submod
Added Taranis loadout
Changed ingame category of all non-flagships to battleships
Added more XL battleship jobs to higher difficulties
Version 1.52
Fixed Blueprints
Zipped as CAT for compatibility
Version 1.51
Fixed Eos Flagship
Removed Eos mk3 out of Argon shipyard
Version 1.50
Added new Terrantrader station with faction setting npc and missions (in further updates)
Added new ship: EOS Carrier
Added shield effects to hull of my XL mod ships and XL turret
Added possibility to resupply/repair for all XL ships
Changed colour and relations of modded factions
Added 2 new sectors and moved OSR faction to these sectors
Moved mk3 ships to terrantrader shipyard
Added invading scripts to main mod, so flagships mk1 and 3 mods must be disabled
Added resized Gate and Accelerator
Added paintmods to Arawn, Sucellus and Taranis
Removed friendship of HOP and Ossian Raider
Added a lot of fixes/changes
Version 1.31
Added missed Weapon icons
Added TTC equipment dock macro
Added RUS language (thanks to alexalsp)
Fixed position of Sanctuary front docks
Fixed Taranis Logo positions
Fixed relations of TTC and ORA to other factions
Locked ORA Faction reputation
Changed ORA and TTC station spawn to one time only
Fixed Sanctuary and Eternal Dawn Protector ship name
Fixed not intended respawning of Guard ships
Added possibility to change/repair all weapons and shields of R at the TTC shipyard
Version 1.30
Changed HolyOrder Relation to ORA, so HOP doesn't spawn at ROR sectors
Changed invasions jobs (gets active after 15h ingame)
Changed gate Profit Center Alpha to Bright Promise
Improved debug level of station spawn script
Version 1.21
Fixed Argon didn't build some L,M and S-size ships
Version 1.20
Added some stations to ORA and TTC
More possibilities to get missions for TTC to increase faction rank
Added some civil ships to both
removed debug sats
Version 1.13
Fixed Sucellus main weapon resources, so it blockes shipyard queues
Fixed debug "tools" and messages
Fixed not intended ship prices
Version 1.12
Fixed station spawn and sector takeover of triton
Fixed Flagship script for R and Sanctuary
Version 1.1
decreased factionlogic L and XL ships in mainmod
adjusted shields and hull of new ships
added new sector with new trader-faction, where you can buy all ships
added factionlogic L and XL ships in mk1 and mk3 flagships mods
fixed layouts of some ships
removed Gate to Profit Center Alpha temporary
adjusted mk3 ships
added missing engine icons for some ships
reduced weapon sound of XL main weapon (Xenon R and Eternal Dawn)
added Headquarter and representativ guy to both factions
Please always create a backup of your savegames!!!
Terran zealots were stranded because of a black hole explosion. Now they are preparing to purge this part of the Galaxy.
!!! Attention !!!
Please delete all submods: After Version 1.5 delete the ror_mk1_flagships, ror_mk3_flagships and ror_mk1_ai folder in your x4 extensions folder. They are integrated in the main mod now and are disabled at start. You can enable these submods ingame at terran trader npc. I recommend to create a new game for 1.5.
If you use ashipmod, then you should deactivate the AI and flagship mods of ashipmod. If you want to get rid of ashipmod, just sell your mk2 ships and buy the new mk1 or mk3 ships of this mod.
For the old DeadAirGateOverhaul Compatibility patch: DeadAirGates Submod for ROR For using DeadAirGate Overhaul, you have to add following line in the content.xml of my ror mod: <dependency id="ws_2082610651" optional="true" name="DeadAir Gate Overhaul"/>
Mod options:
The Ossian Raider faction is disabled. You have to increase the difficulty at the mod npc to get the faction
invading space. A quest guides you to the npc. If you have installed SirNukes Mod APIs then you can set all options in the menu.
Flagships mk1 and mk3 can be used together, but this would be a very dangerous galaxy. These options let all factions use their flagship, mk3 ones got some superior mods installed. The flagships are captureable
If you want faster invasions of OSR faction, then activate Enhanced Sector Takeover.
Features:
- This mod contains 2 new factions with 4 new sectors - The first new faction is enemy to all factions and begins to invade space after you set difficulty to normal or higher - The second faction is the Trader-faction with a XL shipyard, where you can buy all mod ships - Contains new ships and all ships of my other modification (ashipmod) with many changes and bugfixes - These ships are big battleships and therefore stronger as vanilla carriers - Bigger gates, accelerators and superhighways - More animiations and effects - Compatibility to ashipmod
- Ships exists as mk1 and mk3 variants (mk3 variant ships have more hull, shields, turrets and are available at TTC SY only)
How to install:
If necessary, create the extension folder in your game directory (C:\Steam\steamapps\common\X4 Foundations\extensions\)
Copy the whole content of the zip file in the extensions folder, so it looks like: X4 Foundations\extensions\ror\ext_01.cat, ext_01.dat and content.xml
Many Thanks to the Egosoft community: Unitrader, Mysterial, DeadAir, mewosmith, Matterom, mjr121, Brummbear, Aftokinito, Angsaar, Aranov(Aralore) and many more!!