X4: Foundations
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snackynak

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snackynak

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About this mod

This mod adds weapon effects from X: Rebirth with X4 weapon models as indefinite placeholders.

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This mod adds new weapons and leaves the vanilla weapons untouched. I've done very slim testing, but I think the AI may also use these weapons. The Xenon will definitely use new weapons, as I have changed the loadouts of the Xenon destroyer and carrier to add new kinds of turrets. These weapons are not a 1:1 conversion, some may be a bit OP and some may be a bit UP, I kept the fire rates and ranges the same, but all damage values were reduced to about 6% of the originals, to keep in the damage scale of X4. This is a rough initial release as some things may be a bit on the wonky side. Also, some effects were not completely in X4, so some improvisation was required.

For AI loadouts to show up, a new game may be required, or new ships to be built.
Weapons are available in Argon space, and currently require the "military" license to purchase.

Issues:
Weapons do not have icons.
This mod will be incompatible with any other mod that alters the Xenon destroyer and carrier(Currently a DIRTY edit that does a diff replace on all the macro's data) or maybe those that add XR weapons files.
Some things may look weird.

Weapons added:
Flak medium turret
HIT/MA medium turret
Hailstorm medium turret
Plasma/JET LR(blue) large turret
Plasma/JET LR(red) large Xenon turret
Plasma/MA large and medium turrets
IHC (blue) large gun
HIVI/MA(red) large Xenon turret
Maser small gun
HEPT small gun
Railgun medium gun

Installation:
For Win 10 users place mod in X4/extensions folder.
For Win7/8 users may need to place mod in the Documents\Egosoft\X4\********\extensions folder
Mod is packed.

Thanks to:
Egosoft, for making such a good series of games. This mod does use assets from X:Rebirth, unlike my other mods which just use X:R files that are in X4.