Hi, I added this to my ongoing save game in 7.0 and the advanced satelites do not output any probes? Is that due to me having an ongoing game and not a new game? Only have this mod on and friendly fire tweaks and Mod API.
Probes from Advanced Satellites are a feature of a different mod called Sector Satellites, same mod author: https://www.nexusmods.com/x4foundations/mods/4
They're adding offline ventures in the 6.20 update, which is currently being beta tested, so this mod soon won't be necessary for offline ventures anymore.
i really do love this mod im a little to lazy to run around doing the boring missions to get the various exceptional mod parts its not the time involved but more the chore of some of the missions, but no matter how much i love this mode i find it way to cheaty is there anyway it can be dumbed down i know given all the risks and such it might feel like giving the player 10 exceptional mod parts is an equal payout but its to much any way i can change it so its simply say 50% chance it will drop 1 mod and give no ships etc etc ??
btw seems compatible with the 6.0 beta incase other players are wondering
So I used to like the mod and used it a lot. But with 5.1 I have for the first time a complete Khaak raid squad in the venture sector, which bit by bit dismantles my miners (I don't have any combat ships in them) :o
I've now placed a fighter squadron in the venture sector just to be on the safe side. Funnily enough nothing has happened since (for 10 hours so far). But at least - I'm prepared now :D
I didn't have any issue last time i tried it. 5.1 didn't change anything that should affect it, i believe. What issue did you encounter? Rewards from the latest dlcs are unlikely, sorry.
I am trying to figure out how to shift the sector created to a new spot, it is overlapping with one created by https://www.nexusmods.com/x4foundations/mods/732 I saw a similar problem with another mod in a previous page, and am trying something like that. Thought all i do seems to make them teleport to a sector that already exists rather than the venture one.
The mod you posted doesn't seem to have a sector at that location. At least not when looking at the screenshot. You'll find the position values in the ventures\maps\XU_ep2_universe\galaxy.xml file. There you can move the sector if you wish.
ahh must be the other mod, and i mixed up what one it was. , But yea thats the number i am changing, though maybe i Am using the X catalog tool wrong. When i change the number the sector just disappears along with the fleet currently in it. If i send a 2nd fleet out it just gets moved to a random normal sector.
the starting numbers are <position x="-90000000" y="0" z="-17320000" /> I have been just changing the first digit trying to move it assuming that is the positioning shown on the map but not quite sure how the changes affect the movement since the map has it at (-6, -1)
though could be me not using the catalog tool correctly.
Than it was this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1780035703&searchtext=sector I was looking at the wrong section in the screenshot.
Ahah, Found my error, sorry for the multiple posts, talking it out like this helped me figure it out. But short answer yes, i was using the tool incorrectly.
Translate into other languages? I'm a layman in modding X4, I tried stupidly to correct the text in ext_01.dat into RU language, the ability to manage the mod disappears when communicating with the manager :-(
Not anytime soon sorry. The mod contains a lot of text and it would take way more time that i sadly have currently. It isn't really just about translating, the text would also need to first be extracted from the code and moved into localizable files.
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https://www.nexusmods.com/x4foundations/mods/4
In that case I'd love to utilize your mod :)
btw seems compatible with the 6.0 beta incase other players are wondering
A lot of work no doubt but would be so cool.
I've now placed a fighter squadron in the venture sector just to be on the safe side. Funnily enough nothing has happened since (for 10 hours so far). But at least - I'm prepared now :D
I saw a similar problem with another mod in a previous page, and am trying something like that. Thought all i do seems to make them teleport to a sector that already exists rather than the venture one.
You'll find the position values in the ventures\maps\XU_ep2_universe\galaxy.xml file. There you can move the sector if you wish.
the starting numbers are
<position x="-90000000" y="0" z="-17320000" />
I have been just changing the first digit trying to move it assuming that is the positioning shown on the map but not quite sure how the changes affect the movement since the map has it at (-6, -1)
though could be me not using the catalog tool correctly.
Than it was this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1780035703&searchtext=sector I was looking at the wrong section in the screenshot.