X4: Foundations
0 of 0

File information

Last updated

Original upload

Created by

7ate9tin11s

Uploaded by

zombie042

Virus scan

Safe to use

Tags for this mod

About this mod

Improves the Kha'ak race with new ship variants, missiles, and increased spawns.

Permissions and credits
Changelogs
The poor Kha'ak seem rather weak in their buggy triangular misery. This mod will move them towards being an actual threat again instead of a mere annoyance.

New Ship Variants
Drone - A variant of the small forager, but packing a guided missile launcher and annoying sting missiles.
Cell - A medium bomber deploying Thorn light torpedoes to ruin your day.

New Abilities
Mines - Staying too close may net you a friend or foe tracker mine in the face...be careful!
Extra Shield Damage - Completely the opposite of the original Kha'ak, these swarms can eat through shields very rapidly. They have a harder time against the hull though.
Drain - Physics goes a bit wonky when you implode Nividium for your missiles, it can take a few seconds to for thrusters to get back up to speed...hope you survive that long.

Slightly Increased Numbers
Matrix #451 - The Kha'ak have pulled out of this Xenon sector to focus their attention to the much more edible races. Don't worry, the other bases received reinforcements and more to compensate.
Swarms - Small swarms will occasionally spawn around the universe and assault sectors, how bad can they be?

Compatibility
Overhauls - No changes are made to weapon, engine, hull, or shield base values. This should be completely compatible with any overhaul mod. I even developed this while using one: https://www.nexusmods.com/x4foundations/mods/46

Installation
For now this is a loose file mod and will need to be installed in your X4 Foundations\extensions folder and not in your documents folder. I will start archiving them up as I get closer to 1.0.

Known Issues
Some players have had issues where ships will no longer shoot due to fight script incompatibilities, likely with other mods. If this happens delete ImprovedKhaak\aiscripts to resolve. This will prevent the Kha'ak from dropping mines, but have no other impact.

Best place to contact me with bugs and other stuff is on the Egosoft Forum thread: https://forum.egosoft.com/viewtopic.php?f=181&t=409530

Have fun!