About this mod
Substantially buffs Xenon ships and economy with the intent to bring them closer to the fearsome Xenon of lore.
- Permissions and credits
- Mirrors
- Changelogs
Originally posted by Codex Astartes:
Xenon are self-replicating mechanical minds capable of making themselves even more intelligent, and then again and again, recursively forever. They are a plague so dangerous, a threat so grave, that it spread throughout the infinity of space and eternity of time almost effortlessly to infest the stars.
All Xenon ships:
- Double shield strength, shield regeneration, hull and surface element hitpoints.
- Refer to the images for a comparison of big boy ships.
Xenon SE:
- Hull only costs 1 energy cell. Xenon hulls are already very cheap, so it's just an extra measure to reduce death spiralling. Equipment is normal price.
- Double cargo capacity
- Mining laser has 1km more range and ~65% higher mining damage multiplier.
- Exceptional radar cloak mod by default
Xenon Solar Panel:
- Module builds in 1 minute.
- Module only costs 1 energy cell to avoid death spiral from SE killing themselves. Like the Xenon ship hulls, its original price is already very cheap compared to other factions.
This probably makes the capturable Xenon ships overpowered for player usage, but it also makes them more of a useful prize. If it's too easy to use them, just don't.
If you are brave, consider pairing it with Xenon Graviton Range and Xenon Impulse Beam.