All rolls for ship upgrades will have the best outcome - highest upside, lowest downside. Note that all extra modifiers, while still having the best outcome, will still be randomly determined. So if there are 2 extra modifiers and 4 possible modifiers, these will still be randomly selected.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Open open. Do what you want. I only did this because the mod I wanted to use wasn't working in 7.5
File credits
Many others came up with this idea first. I did not look at the files for any existing mods so any similarity is due to the narrow scope of the subject matter and possible implementations.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.0
First pass. May have missed some inverse values (where value should be minimized instead of maximized)
Added version of mod with all possible additional mods per upgrade forced (no_rng_mods_all_mods)
Added version of mod with all additional mods broken out into the patch file so users can edit at will. (no_rng_mods_select_mods)
The artificial resource sink imposed by RNG in ship modifications is pointless and frustrating for a single player game.
All rolls for ship upgrades will have the best outcome => highest upside, lowest downside.
Slasher will always be +50.3% damage -26.4% cooling +100% reload
Note that all extra modifiers, while still having the best outcome, will still be randomly determined.
if there are 2 extra modifiers and 4 possible modifiers, these will still be randomly selected.
There are 3 versions of this mod:
no rng mods = optimise upgrades for best possible outcomes
no rng mods + all mods = optimise upgrades for best possible outcomes + all possible mods will be applied to upgrades (e.g. Annihilator will now use all 4 additional mods)
no rng mods + select mods = editable with instructions in the file to customise the upgrades.
The different versions of this mod should not be used at the same time as they will conflict. "Equipment upgrades without RNG" is no longer maintained and not compatible with 7.5, and no equivalent is available outside of steam workshop, so I decided to generate my own mod from scratch to accomplish the same end result.
Fully save game compatible: only impacts roll chances, not existing mods.