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xeg

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exegenisis

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About this mod

All rolls for ship upgrades will have the best outcome - highest upside, lowest downside.
Note that all extra modifiers, while still having the best outcome, will still be randomly determined. So if there are 2 extra modifiers and 4 possible modifiers, these will still be randomly selected.

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The artificial resource sink imposed by RNG in ship modifications is pointless and frustrating for a single player game.

All rolls for ship upgrades will have the best outcome => highest upside, lowest downside.
  • Slasher will always be +50.3% damage -26.4% cooling +100% reload
Note that all extra modifiers, while still having the best outcome, will still be randomly determined.
  • if there are 2 extra modifiers and 4 possible modifiers, these will still be randomly selected.


There are 3 versions of this mod:
  • no  rng mods = optimise upgrades for best possible outcomes
  • no rng mods + all mods = optimise upgrades for best possible outcomes + all possible mods will be applied to upgrades (e.g. Annihilator will now use all 4 additional mods)
  • no rng mods + select mods = editable with instructions in the file to customise the upgrades.

The different versions of this mod should not be used at the same time as they will conflict.
"Equipment upgrades without RNG" is no longer maintained and not compatible with 7.5, and no equivalent is available outside of steam workshop, so I decided to generate my own mod from scratch to accomplish the same end result.

Fully save game compatible: only impacts roll chances, not existing mods.