X4: Foundations
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Jmattspartacus

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jmattspartacus

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About this mod

This mod adds new variants of Production Modules that produce 10 times what the original module produced. They are balanced with the costs of building and for blueprints being 10x higher, as well as requiring 10x the workforce to function at full efficiency.

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Notice:
I am no longer maintaining this mod, as such should you wish to fix it and reupload, you may do so to any platform either separately or in a pack, provided that you give me credit as the original author. As such I give no guarantee of functionality now or at any later time unless I resume maintaining this mod.

Description:
This mod adds new variants of Production Modules that produce 10 times what the original module produced.
They are balanced with the costs of building and for blueprints being 10x higher, as well as requiring 10x the workforce to function at full efficiency. 

The AI does not build them as the economy is fragile enough without super factories everywhere.

I was sort of infuriated that building a master station resulted in horrible info panel lag, and horribly clogged logical overview so I made this! Enjoy!

There's also another mod in a second file that adds habitat and storage modules with the same sort of changes.

Installation:
1. go to your game's directory %yourpathhere%\X4 Foundations\extensions
2. extract the .zip file to this directory, DO NOT change the name of the folder, from  "10xmodulevariants" it will break the mod
(index.xml requires that all the paths be absolute)

Known Bugs:
1. The logical overview for stations does not show the proper amount of input resources. The modules still use and produce the amount of wares they are intended to.
2. The modules do not have icons (yet, this will take some time as I want to try to convert the vanilla icons for this)

Note:
Please let me know about any bugs either here or on the forum, I am fairly active on both