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Ink

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mogudu520

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About this mod

Different battles by changing the parameters of each ship, weapons, missiles, engines, shields.
Ship Maintenance: can restrain the player from overdevelopment.
Research equipment: blueprints can be unlocked through research.
Threat Protocol: The threat of power hostility is triggered by overdevelopment of the player's starsector.

Requirements
Permissions and credits
Donations
Conflicts with (VRO) mod, only new game start.
Apart from those parameter changes for turret weapons, important messages can be seen there in the in-game message (envelope).(There is a lot of content, which may be missed).

 1.13
Reduction of maintenance funds

1.12.
BUG FIXES.
Threat Protocol and Military Maintenance: fixes stacking calculation issues.
Software Module: Fix the problem of formula calculation error.

V: Version 1.1.
Fixed known bugs, added automatic maintenance and software module functions.(No major updates will follow, mainly numerical test adjustments.)

Foundation modifications:
1. Material systems are unified. Just build one complete (Terran or default) production chain for all ships and stations (except Mod ships).
2. the same dynamic fleet is added to all powers (the more starzones there are, the more fleets there will be). Fleets do not activate at the beginning of the game, they activate gradually over time. (The exact time of activation can be seen in the inbox of the game)
3. All blueprints can be unlocked through research, no need to go for extra prestige (except Mod blueprints).
4. Add individual solid color paint jobs. All paints (including those that come with the game) can be selected for use by default.
5. Add an all-resource star zone for each power to speed up resource regeneration.
6. Increased radar range for large ships and space stations.
7. khaak added destroyers and battleships that come with the game, follow up by paying attention to the defense of mining zones.
8. Added XL class turrets, XL class turrets and a few M class turrets for each power's carriers and battleships.
9. Increase the default range of trade and mining.
10. Reworked the damage values of all turrets and weapons. (There will be balance adjustments to be made later, and no specific values can be given at this time)
11. Increase the range of turrets, missiles and weapons.
12. Adjust the shield to two types, continuous recovery type and delayed recovery type.
13. Weapons of each power have different effects and have been distinguished by different colors.
New scripted events have been added:
1. Military Maintenance: All combat ships need relative maintenance fee every other event, and after the maintenance fee is insufficient, it will destroy the extra ships. (Only for players, specific instructions can be seen in the game's mailbox)
2. Threat agreement: when the player has more than a certain number of star zones, it will activate the corresponding hostile agreement. (Only for players, specific instructions can be seen in the game's mailbox)
The uploaded version is only so much at the moment, the specific instructions can only be followed up slowly added, especially in terms of weapon values, there are too many. Fill in the values with your feet, and it's not ideally balanced.
There are half finished features in the back. (Subsequent versions, done will wait for the next period of time)
1. The software adds a new ship module, which allows you to choose whether to use the shield to resist damage or use the hull to resist damage. (For example, the damage received by the shield increases 1.5 times, then the damage received by the hull is only 0.5 times or less.)
2. Modification: All ships will be automatically repaired, and the automatic repairs will be slow, simulating the repair of hull damage resistance. Ships of each race will have different repair speeds.