About this mod
Adds 20km Length colossal battleship capable of annihilating entire faction.
Includes 11 New weapon/turrets exclusive to this ship.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
t File pages used: 99950
Adds Trebuchet-class Superheavy battleship.
Blueprint is can purchased from Terran.
Requires insane amount of resource to build.
Features:
- 20km Length Colossal battleship capable of annihilating entire faction.
- 11 New weapon/turret components exclusive to this ship.
Basic information:
Ship name: Trebuchet
Hull strength: 125,000,000
Max shield strength 100,000,000
Max shield regeneration: 200,000/s
Radar range: 100km
Crew : 4,000
Missile capacity: 102,400
Countermeasures/Deployables: 0
Units: 1000
Number of M Dock: 16
Number of S Dock: 64
M Ships capacity: 120
S Ships capacity: 200
Container storage capacity: 4,000,000
Has no EVA hatch.
Armament slots:
8x XXL Superheavy turrets
24x XL Fleet defense missile turret (No shields)
1024x L Turrets
5x XXL Spinal superweapon
8x XXL Heavy Vertical Launch System
Exclusive components:
- Pulverizer Burst PPC (L)
Powerful long range anti-ship weapon. 4-round burst fire. 30km range.
- Praetorian Rapid Cannon (L)
Rapid-firing kinetic artillery weapon. 32km range.
Has partial shield penetration.
- Flame Wall Flak gatling (L)
Rapid-firing anti-fighter weapon with prox fuse. 24km range.
- Blizzard Heavy Autocannon (L)
Extremely accurate medium range autocannon. 24km range.
- Gatekeeper FDMS (XL)
Long-range fleet defense missile system with proximity fuse. 50km range.
Missiles not requires direct hit to target.
- "Nebula" Heavy Tachyon Beam Cannon (XXL)
Devastating anti-capital ship / station weapon. 50km range.
can one shot heavily armed destroyer sized vessel.
- "Slayer" G.M.A.C.(XXL)
Superheavy kinetic artillery turret. 64km range.
This weapon focuses damage against single target
and shield penetration.
- "Heaven's gate" Perdition beam (XXL)
Spinal superweapon. can vaporize entire fleet or station in one shot. 1000km range.
- "Nothung" G.M.A.C. (XXL)
Colossal kinetic projectile weapon in spinal mount. 1250km range.
This weapon fires destroyer-sized projectile and has extreme single-target damage.
- Heavy Vertical Launch System (XXL)
Multipurpose heavy missile launcher. Range is depends to selected ammunition.
- Vortex Multiple Launch Missile System (Light, Anti-Fighter)
Rapid-firing lightweight missile.
- Gleipnir Fleet Defence Suppression Missile (Heavy, Anti-Air, Area Suppression)
Area suppression energy missile with proximity fuse.
- Apocalypse Heavy Anti-ship Missile (Heavy, Anti-ship)
Long range anti-ship missile.
- Supernova Strategic Strike Missile (Superheavy, Anti-station / fortress)
Gigantic anti-station missile. 180s reload time, 20km blast radius.
- Giga Warhead Launcher (XXL)
Ship-based missile silo for titanic missile.
- Hypernova Giga Warhead (Ultraheavy, Area suppression)
Destroyer-sized missile. 360s reload time, 40km blast radius.
Missing features:
- Weapon/Turret wreck model
If ship is destroyed, Turrets\Weapons are immediately disappeared.
Tips:
- Not recommended to assign escort fleet to this ship.
- Minimize ship movement and rotation while combat.
└Unnecessary movement / rotation causes stuck to smaller ships.
- This ship can pass through jump gate.
└Insert ship's bow to jump gate to cross the gate.
- Some gigantic weapons has extremely long range. You can use scout ship to find target
├and fire missile/weapon from beyond visual range. You need to switch camera to external view
└(F3) after launch missile/fire weapon for enable collision of target.
Note:
- Do not attempt to dock in In-sector.
- Do not build this ship in In-sector. Please build, dock/undock at OOS.
- This ship not have EVA hatch / XS dock. Use S or M ship to enter this ship.
- This ship is only built for one purpose: destroy. Absolutely not balanced.