Adds a new software to purchase for Medium ships and heavy fighters.
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Implement nuclear torpedos. Remove auto paint mod when stealth software is installed.
Version 1.1
Change: Stealth mode is now activated by Shift+3 (long range scan) when the software is installed on the ship. Added some missing ships that should have had install ability. Fixed display issue for some Split ships.
Overview Adds Stealth Transponder Codes as a software purchase available for corvettes, frigates and heavy fighters. Covers base game ships through Kingdom End DLC. As of the latest version, adds nuclear torpedos to the game because stealth bombers and nukes are like peanut butter and jelly. Use with caution around friendly fleets.
The little details Add the software to a compatible ship and sit in the pilot chair to arm the stealth system. Flying within radar range of a hostile ship will activate stealth mode. This let's you position yourself for a nice fat torpedo alpha strike, or whatever you're shooting space mans with. Once your cover drops, the system will re-arm itself after a 20-second delay. If any of the below happen, it will reset the 20-second timer. Like a sniper, you take your shot and then sneak away until you can stealth again.
Things that will drop you out of stealth Firing missiles, laser towers etc. Firing and connecting with any weapon. Docking. Leaving the pilot's chair. Flying within 2 kilometers of a station or non-player ship. Getting shot.
-Cool tip I learned after 1,300 hours of gametime: in the "Other" map filters settings there is an option to enable "Disable cover faction mode" which allows you to issue orders and stuff while you yourself are in stealth mode. -VRO supported