X4: Foundations
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Vaeo

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balegrim

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About this mod

This patch improves turret damage and tracking significantly, bringing all mounted weapons in line with their MK2 medium counterparts. This mod (unofficially dubbed a patch) brings much stronger anti fighter capabilities to frigates and carriers, and buffs the damage on large turrets at a ratio suited for capital ship to capital combat.

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The turret balance patch v0.9 is a simple, minimally invasive mod that re-balances the damage on all turrets and specifically the M-turret's ability to track and hit enemies in X4.

The roles of larger ships are now more clearly defined by their turret loadouts. Frigates, for example, who typically have four mounted guns serve as anti-fighter escorts for destroyers, who are now equipped exclusively with L-turrets, which are too unwieldy to make short work of fighters but pose a major threat to smaller frigates, enemy destroyers, and enemy carriers. The carrier is a fairly self sufficient unit that launches fighters while itself serving as a point defense platform and safe place to land (I may add more utility to the carrier in later mods).

The net change to X4's combat as a result of these turret buffs are that it is far more dangerous. And the roles of larger ships are better solidified by their load out choices. Reminiscent of older X games, getting too close as a small fighter to larger ship is an incredibly dangerous thing to do. But no ship will be instantly evaporated by any weapon in this patch. They can, however, die very quickly. Especially to a stream of large turret fire. Large turret weapons have had projectile speed reduced to compensate, but increased from the vanilla game. No more than enough to keep fighters from being stupid, by my own calibrations.

I hope you all enjoy it. Below is a road map, special thanks, and the download. I look forward to hearing input.

Roadmap for 1.0:
-Buff speed of s-class fighters.
-Reduce heating and increase fire rate on S-ship guns.
-Possibly tweak turret stats to compensate for increased fighter speed.
-Possibly look into adding ship healing docking bays to carrier.

Special thanks to:
Mr. Anderson,
Drewgamer,
Uni Trader,
VapeMom69,
atxatx,
and Celludriel.

~ Who all helped me figure out through some trial and error to figure out how to re-class the destroyer's turrets too large on all batteries.