Attention!
You need to have both types of drones on each ship. One drone for undesirable resource will be enought.
Drone count doesn`t affect on mining efficiency beyond players view sector. Only travel speed is. So forget about drone managerment for far mining ships and fleets exept your own flagman.
Universal ships supports only tasks for mining either solid or liquid resources. Not both in one order.
In future I try to find a method to solve all issues, if it`s possible. But I am not sure, cause my brain can blow up earlyer due to this shitty scripting in X4.
Changes:
1.Added gas storage. The storage modules on Donia look suspiciously like gas cylinders, so why not?
2.The number of drones is now 23. This will better specialize the ship for mining two types of resources. Or to mine and quick sell one of them.
3.Resource storage has been reduced from 34,000 to 32,000. Donia still remains good harvester ship by the relation of speed and cargo capacyty. But not so cheaty, cause storage volume is close to the same of gas-harvesters ships.
4.Donia has been added to the Rakers shipyard. This is due to the fact that practically the same people, who know each other well, worked on all the ships in Avarice. The fathers and mothers of all the designs of these places are the Rakers, engineers of the Wavebreaker and the Solid Ice Union. And already they were hired by some organizations in the form of the Casino or Syndicate.
5.Removed capital ship restriction.
The mod is compatible with any rebalance mods (VRO). Make sure the w_donia_uni folder starts with a letter further alphabetically than the rebalance mod folder.
No translation needed.
Any help with scrripting appreciated.