Removes the jobs associated with SVE and moves the new ships into the basegame categories so they are still used by the AI but do not unbalance the economies. VRO is required.
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File credits
Ship Variation Expansion by Luca - https://www.nexusmods.com/x4foundations/mods/727 SVE VRO Trimmed by EagleDelta2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2899796103 Variety and Rebalance Overhaul by Shuulo - https://www.nexusmods.com/x4foundations/mods/305
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While working with Sira regarding faction balance it became obvious that the extra jobs being added via SVE were throwing things out of line. The intention of this mod is to make SVE much more compatible with both DeadAir's mods and Faction Enhancer. This mod does not remove the ships nor does it remove the AI's ability to use these ships.
This was assembled using the Trimmed version of SVE VRO created by EagleDelta2 but it should work for SVE VRO as well.
Tons of thanks to Shuulo for making VRO, Luca for all the hard work in making the SVE ships, and EagleDelta2 for maintaining the VRO compatibility update to SVE and of course thank you to Sira for helping me get this sorted out and working with DeadAir's mods and Faction Enhancer.