X3: Terran Conflict
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Joubarbe

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Joubarbe

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About this mod

Procedural map generator for X3 Farnham's Legacy. The vanilla game is untouched, no scripts are overwritten. This is pure X3FL vanilla on random galaxies. Requires the unofficial patch.

Requirements
Permissions and credits
PRESENTATION

  • Can generate maps from 15x15 to 24x20, with customisable sector density.
  • Sectors can be added or removed.
  • Sector connections can be customised. By default, some sectors are not connected, but most of them are.
  • All factions and corporations from the Unoffical Patch can be set as owners (including Player).
  • Pirate bases can be added or removed.
  • Sectors can be set as RSL.
  • The Xenon Hub is always included in every map, but it can be deactivated in the New Game custom menu, in-game.
  • All maps are fully generated, meaning than when you start the game, there are no additional processes to run. All stations, ships, gates, HSAPs, they're all here, in the map file. All plots, obviously, are deactivated (all station missions are still available).
  • Stardust saves generated maps in both JSON and XML format. All maps are available in-game without any tweak or change to your original files.
  • Maps that are automatically randomised have a reusable seed. Please share that seed for any bug report, or the JSON if the map has received manual changes.
  • Asteroids are placed outside the sector central area, in order to minimise collisions.
  • Sector names are made of X/Y coordinates. The reason for that is that the game does not have enough voiced names to generate the maximum number of sector allowed by the generator. Besides, I find it lore-breaking to have sectors whose names are very specific to some factions being owned by others.
  • Sector names are colourised.
  • Like in vanilla, only RSL sectors are "Unclaimed", other empty sectors are "Unknown".

In order to generate an infinity of procedural maps, Stardust has to use only one map body file. This file is used to draw the in-game map of your current galaxy. Because of this restriction, links that connect non-adjacent sectors are not drawn. To my knowledge, there are no solutions to that problem.

If you come from Mayhem, note that the map generator has been written from scratch. It's a lot faster and more robust.

Given the non-conflicting nature of the map generator, it should be compatible with all mods that do not rely on specific sectors (the TC/AP plots mod is therefore incompatible).

INSTALL

  • Install the Unofficial patch.
  • Extract the MapGen archive inside your X3 root folder.
  • Launch X3\MapGen.exe and save your favourite map.
  • Launch the game and play your map through New Game -> Custom/Modified -> Custom Galaxy -> [Your Galaxy].

Note that Windows might flag the executable file as malicious. It's a false detection, as proven by VirusTotal.

COMMUNITY

You can talk about this "mod" here, on the forum, or on Discord.

For modders: note that I've included my X-Studio project file, "MapGen.xprj" located in the addon2 folder. If you open that with X-Studio, you will see in one glance what scripts are used.