Glowworm is a shader and texture package for Litcube's Universe. Like its' namesake suggests, Glowworm adds a soft glow to environments in the game. Also included are various lens effects that can be turned on or off at your discretion. Designed for ReShade 4.0 and later.
Permissions and credits
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Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
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Changelogs
Version 1.2
Merged and cleaned up effects files from different catalogues (cat01, cat07) for easier editing (Effects.txt, Effects.txt)
Re-added engine glow sprites (Model/Engine effect (color)) via removal of ship settings file (TShips.txt)
Removed all anamorphic lens flares (764, etc.) from ship engines via text file (Lensflares.txt)
Removed all anamorphic lens flares (766, etc.) from missiles via text file (Lensflares.txt)
Removed all anamorphic lens flares (766, etc.) from lasers via text file (Lensflares.txt)
Removed all anamorphic lens flares (766, etc.) from suns via text file (Lensflares.txt)
Removed all remaining lens flares (719, etc.) from suns via text file (Lensflares.txt)
Removed labeled and blacked out lens flare effects (72.jpg, 357.jpg, 358.jpg, 361.jpg, 363.jpg) (tex/true)
Lowered exposure of nebulae (nebula_litcube40_background_part_01.diff, nebula_litcube41_background_part_01.diff, etc.) to make them less overpowering (dds)
Updated ambient lighting shader to one with a dithering toggle (AL_Dither) (AmbientLight.fx). Turning dithering off removes artifacts caused by the shader. The new one can be downloaded here: https://reshade.me/forum/shader-presentation/3029-ambientlight-fx-with-dither-toggle
Increased strength of debanding (Iterations) to better smooth out certain nebulae (Deband.fx)
Version 1.1
Disabled anamorphic lens flare (bAnamFlareEnable) by default (Bloom.fx)
Changed color of anamorphic lens flare (fAnamFlareColor) from white to blue (Bloom.fx)
Increased bloom threshold (Bloom Threshold) to make lighting in some sectors less overpowering (MagicBloom.fx)
Lowered debanding (Iterations) for sharper nebulae (Deband.fx)
Fixed texture error (earth_left_clouds_diff.dds)
Simplified readme (Read Me.txt)
Added comparison images
Switched compression format from .zip to .7z for smaller file sizes
Version 1.0
First release
WARNING: Glowworm overwrites some game files, so make sure to back-up your X3 directory!
Introduction:
Glowworm is a shader and texture package for Litcube's Universe. Like its' namesake suggests, Glowworm adds a soft glow to environments in the game. Also included are various lens effects that can be turned on or off at your discretion. Designed for ReShade 4.0 and later.
Installation:
Install Litcube's Universe and ReShade as per normal. Download and extract the linked file to your X3 directory, overwriting any files when asked.