update 29/01/2024 v1.2 - added lots of helix shaders - remove motion blur side of car while driving also removes blur in replay, camera snapshot, etc - remove vignette car and team selection - remove fog layer in car setup menu - remove partial precision from many key shaders, aka _pp hint, results in slightly more detail - increase presence sky dome - updated ultimate asi loader to 6.7.0 - small tweaks to tonemap - slight tweak to curve corrects aspect ratio more height in game view - note the reshade.log included is 'read only' this prevents reshade from creating a large file (see todo update v1.1)
update 12/03/2023 v1.1 - replaced sweetfx with reshade 4.3.0 and asi loader - reworked fog shadertweak old version caused dust clouds of car not to be renderd, special thanks to 'hokehoke2021' for pointing this out - reworked tonemap has a bit better contrast - added curve - added ao (ambient occlusion) via reshade works so-so, keep in mind ao is expensive also there is some 'bleeding' in menus see 'further tweaking' for more info
5 comments
- added lots of helix shaders
- remove motion blur side of car while driving
also removes blur in replay, camera snapshot, etc
- remove vignette car and team selection
- remove fog layer in car setup menu
- remove partial precision from many key shaders,
aka _pp hint, results in slightly more detail
- increase presence sky dome
- updated ultimate asi loader to 6.7.0
- small tweaks to tonemap
- slight tweak to curve corrects aspect ratio
more height in game view
- note the reshade.log included is 'read only'
this prevents reshade from creating a large
file (see todo update v1.1)
update 12/03/2023 v1.1
- replaced sweetfx with reshade 4.3.0 and asi loader
- reworked fog shadertweak old version caused dust
clouds of car not to be renderd, special thanks
to 'hokehoke2021' for pointing this out
- reworked tonemap has a bit better contrast
- added curve
- added ao (ambient occlusion) via reshade
works so-so, keep in mind ao is expensive
also there is some 'bleeding' in menus
see 'further tweaking' for more info
Is addressed in update v1.1.