About this video
A little WIP demo of a mod I started working on. Basically the idea is to separate masks and cosmetic items from the Pockets slots into their own slots. This way they don't show up in the radial menu, which before was basically useless because they just took up a slot and weren't usable. You'll have free slots for usable items (for which you can use my Wearable Pocket Items mod ;) )
At the moment it's pretty glitchy though (the inventory basically doesn't work after the first time you open it lol), and I haven't been able to figure out how to move the Vitality/Toxicity bars down so that they didn't overlap with the horse equipment slots which I moved down to make room for the new slots.
(Also, sorry about the fps, nvidia shadowplay died for some reason and OBS hits pretty hard)
8 comments
How compatible is Killing Monsters Cloak Toggleable mod with this? Because it would need to be autotoggleable from those accessory pockets instead of the normal item pockets. I assume that's something you'd be able to code?
Wow, I love this!
However, that script also makes it the selected item (you know how when you use the radial menu to select something and it then shows up below your consumables). I'm not sure how that'll work, since accessory slots aren't in the radial menu, but tbh that feature needs to be removed from that mod anyway. It's useless (since why would you select the cloak if it's just cosmetic and not usable) and only serves to annoy you if you had something (actually usable) selected. I've personally commented it out in my files. Also, if that function was removed, another line in r4Player.ws could be removed as well and less people would mess up merging.
However, PLEASE make it compatible with More Quick Slots mod, it is really important. Thank you so much.
I think it's just a good idea in general to separate usable pocket items from cosmetic ones. And since this mod will allow you to free up pocket slots that were previously used for cosmetic items, having more pocket slots won't be as necessary.