The Witcher 3

Video information

Added on

Uploaded by

eNoodles

About this video

A little WIP demo of a mod I started working on. Basically the idea is to separate masks and cosmetic items from the Pockets slots into their own slots. This way they don't show up in the radial menu, which before was basically useless because they just took up a slot and weren't usable. You'll have free slots for usable items (for which you can use my Wearable Pocket Items mod ;) )

At the moment it's pretty glitchy though (the inventory basically doesn't work after the first time you open it lol), and I haven't been able to figure out how to move the Vitality/Toxicity bars down so that they didn't overlap with the horse equipment slots which I moved down to make room for the new slots.

(Also, sorry about the fps, nvidia shadowplay died for some reason and OBS hits pretty hard)

8 comments

  1. Zowbaid
    Zowbaid
    • premium
    • 74 kudos
    Yes, dude!!!! OOOOH! YES!

    How compatible is Killing Monsters Cloak Toggleable mod with this? Because it would need to be autotoggleable from those accessory pockets instead of the normal item pockets. I assume that's something you'd be able to code?

    Wow, I love this!
    1. eNoodles
      eNoodles
      • premium
      • 139 kudos
      Since it's a mask, it will be equipped in the accessory slots automatically )

      However, that script also makes it the selected item (you know how when you use the radial menu to select something and it then shows up below your consumables). I'm not sure how that'll work, since accessory slots aren't in the radial menu, but tbh that feature needs to be removed from that mod anyway. It's useless (since why would you select the cloak if it's just cosmetic and not usable) and only serves to annoy you if you had something (actually usable) selected. I've personally commented it out in my files. Also, if that function was removed, another line in r4Player.ws could be removed as well and less people would mess up merging.
    2. Zowbaid
      Zowbaid
      • premium
      • 74 kudos
      So are you saying you could release a version that will allow the cloak to toggle without appearing as an item? If so, that would be cool. Because I don't really understand the coding behind it or why the modder did it that way. Anyway, I'm looking forward to this mod when it gets released! Keep up the fantastic work man!
    3. eNoodles
      eNoodles
      • premium
      • 139 kudos
      No, I was just saying that it would be much better if the cloak wasn't "selected" when you toggled it. I'd still prefer it to be an item, and it's exactly the kind of item that these accessory slots will be for.
    4. Zowbaid
      Zowbaid
      • premium
      • 74 kudos
      Perfect
  2. LoganRiviiskiy
    LoganRiviiskiy
    • member
    • 3 kudos
    Очень круто !!! Просто великолепно. Жду не дождусь выпуска.
  3. Moahofer30
    Moahofer30
    • member
    • 28 kudos
    Please make this happen, it's essential. Could you maybe also make 4 instead of the 2 pocket slots? Just an idea.

    However, PLEASE make it compatible with More Quick Slots mod, it is really important. Thank you so much.
    1. eNoodles
      eNoodles
      • premium
      • 139 kudos
      This idea basically originated from wanting more pocket slots. It's just that having 2 pocket slots works well with WPI (pocket 1 on left side, pocket 2 on right), and I don't want to update WPI to try integrating more slots. Plus, adding more pocket slots would mean I would have to update radial menu scripts and swf-s too, and I don't want to do that (also, making an MQS compatible version will require much more work then).
      I think it's just a good idea in general to separate usable pocket items from cosmetic ones. And since this mod will allow you to free up pocket slots that were previously used for cosmetic items, having more pocket slots won't be as necessary.
    2. Moahofer30
      Moahofer30
      • member
      • 28 kudos
      Yeah, you're right. But will it be compatible with More Quick Slots? Pleeeease! :)