Witcher 3 MODkit Update Released

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The Witcher 3 MODkit Update has arrived! This update includes support for custom textures, expanded documentation and more. Here’s the feature list from CD Projekt RED:

  • Fixed a bug causing wcc_lite to fail when uncooking the game.
  • Added the ability to mod textures from the textures array.
  • Added a warning information when wcc_lite failed due too long file path.
  • Cleaned up wcc_lite output log.
  • Fixed a bug when some normal maps and speculars were imported incorrectly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
  • It is now possible to add new textures using mods.
  • Several fixes and minor improvements to Script Studio.

IMPORTANT: CD Projekt RED recommends a full reinstallation of the MODkit. Failure to do so may result in incompatibility of some scripts.

Download the latest MODkit
Download the latest MODkit (1.3)

Download the MODkit Documentation

For more information direct from the source, please check out the official Witcher 3 Mod Discussions forum.

Also, be sure to check out our own Witcher 3 Mod Talk forum to see what your fellow Witcher 3 modders here at The Nexus are up to.

Happy Modding!

53 comments

  1. KoalaNalle
    KoalaNalle
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    1. seanimus448
      seanimus448
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      Thanks.
    2. vixnfox
      vixnfox
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      • 1 posts
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      gracias
  2. Gascon
    Gascon
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    • 10 posts
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    Can you please update the link so it points to MODKit 1.3 instead of the old 1.1 one?
    http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/archive/Modkit1.3.zip
    1. wpoldek
      wpoldek
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      well it points nowhere, any idea?
    2. TrinitalMod
      TrinitalMod
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      This just saved me a bunch of time.. Ty ~~
  3. Maribeth
    Maribeth
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    Here such error. How to solve? I will soon kill myself -.-

    [2018.02.12. 18:51:31] [Error] [WWise_Global] Voice Starvation
    [2018.02.12. 18:51:31] [Error] [WWise_Global] Voice Starvation
    1. BiRaitBec
      BiRaitBec
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      delete
  4. Nikoli Grimm
    Nikoli Grimm
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    Still in awe that Projekt RED thought this abortion of a program was worth the time to create. The game itself is great, but if I want to change a characters clothing color or swap one mesh for another it shouldn't take me a hour to do it just to find out I forgot to place a comma somewhere and have a pile of mangled code for my efforts...
     
     
    ...and fix the collision.cache, I'm sick of having to reload it every time it decides to rewrite itself...
    1. DueyDecibel
      DueyDecibel
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      f***ing right?!?!
    2. Builder88
      Builder88
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      i second that.

      This pile of junk does not deserve the name Mod kIt.
  5. MarkRushow
    MarkRushow
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    I'm reading here: https://witcher.gamepedia.com/Script_Studio#Editing_Scripts that Script Studio is apart of the official modkit. Where is it? I have modkit and have been using it along with wss_lite wrapper ModKitchen but I don't see script studio anywhere. 
     
    Are script files just the .ws files? Are .xml files considered script files? So far I only have access to .xml files that are uncooked using ModKitchen. These files don't seem to contain what I'm looking for. Opening .ws files with NotePad++ to try and find what I'm looking for but it really is a needle in a haystack and I'm unsure how to pack any changes I make to those files into a mod. What other file types should I look into. What do the bundles contain? There are a lot of things I want to tweak but first and foremost I must turn off leveling up. Secondly I'm going to want to supplant autogen with base stats. I don't want autogen lvling or adding abilities or any of that stuff to items creatures npcs or any of that stuff. And I want balance stats and abilities for all these things myself. I know it is a lot of work and won't be easy. What I don't know is the first two steps. All I could find in .xml files from content folders relating to leveling was how much exp is required to gain each level. I came across a call or pass to autogen but nothing that would let me supplant it. 
     
    There are so many resources teaching how to alter graphics and I have no interest in changing models or textures. There are a few that go over .xml files but it pretty much stops there and there is a huge gap in resources teaching where else to go though the tools to do so are present and hard to find if you don't know what to look for and really difficult if you think everything stops at .xml files located in content folder.

    Also NEXUS Mods Statement link for download the modding tools is broken. I know I can get modding tools here but that doesn't help others from there.
  6. assassino123456
    assassino123456
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    Can anyone actualy make eredin playable with this mod kit
  7. Gascon
    Gascon
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    This version is old it doesnt work with the latest game update. Anyone who wants the latest version of MODKit visit this link:
    http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/archive/Modkit1.3.zip
    1. johneee
      johneee
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      Nobody posts links like Gascon, helps modders like Gascon...
    2. DIE4DE7HKLOK
      DIE4DE7HKLOK
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      Gascon, da real MVP
    3. malle1
      malle1
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      My hero.
  8. Ilrita
    Ilrita
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    • 132 posts
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    I can't get the official forums to load. Does anyone have a link to the absolute latest Modkit?
  9. TFE71
    TFE71
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    What is the point, the purpose of this tool precisely ?
  10. DigitalShaper
    DigitalShaper
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    I wonder why CDPr made such a bad decision by not releasing REDKit 3
     
    I can understand they want to sell the most out of their DLC, but come on, with early modding tools, the witcher 3 could have been a milestone in video game industry, and it would have sold many more in the long run, plus CDPR would have stayed true to the "cool" public image they have.
     
    Now it only appears to be a commercial sucess that will fade with time. No one will think again about this game in 10 years :'(
    1. MEGAFALLOUT3FAN
      MEGAFALLOUT3FAN
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      They just want money because they know people would be able to mod the DLC's they making in the game before they can.
    2. ZULiTO
      ZULiTO
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      Why on earth should anybody forget one of the best RPGs ever made? It sells good because IT'S such a good game with such a good story. Mods wouldnt change much in sales, because do you buy a game because it has mods? I dont think a lot of people do, mods are just extra content that polish the game and keep it alive.
    3. ZULiTO
      ZULiTO
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      One Question MEGAFALLOUT3FAN: Do you think a small team of modders could make HoS and BaW only one year after the initial game release, with voice acting, quests etc? Please think next time
    4. Gawdzila
      Gawdzila
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      @megafallout3fan: That's nonsense, CDPR's DLCs are not simplistic Bethesda-style DLCs, they involve tons of story and voice acting and gameplay -- actual worthwhile game content instead of just an excuse for a new weapon or armor or something. Their DLCs are not the sort of stuff that you download off Nexus.

      I imagine CDPR didn't release REDKit 3 because it would have been a lot more man-hours of work to make it ready for wide release -- man-hours they instead wanted to devote to Cyberpunk, which is going to be EPIC btw.

      If there is any dev that is truly on the side of gamers it is CDPR. Sometimes things just aren't feasible and as fans we should be understanding and give them the benefit of the doubt. And, frankly, I don't think Witcher is in desperate need of mods the way Skyrim is.
    5. Gearhog
      Gearhog
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      Amen to Gawdzila.
      I love playing with textures, don't get me wrong, but as far as the game itself goes, Witcher does not need mods. I've never played a game so detailed and beautiful, with such a lush and heart wrenching story. However, Skyrim is just plain ugly. Don't get me wrong, I absolutely love Skyrim's story. But without mods, it would have died long ago (Bethesda knows this, otherwise they wouldn't have released SSE). The Witcher shouldn't even be put into the same category, and even mentioning modding it to other people, they look at me like I'm crazy. CDPR knows they're the s***, so releasing more extensive modding tools just isn't their biggest concern, especially considering very few people would actually use it. In comparison to Beth's games, anyway. But that's just my opinion.
      I'd love to see a better modding tools, seeing as these don't work for me. But I'm not going to attack CDPR just because they have bigger concerns than the modding community. They created incredible games, with an incredible gaming engine. I highly doubt anyone who's played the games will disagree with me there.

      We should just be happy they did this much.
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