The Witcher 3

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1436 comments

  1. sjbox
    sjbox
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    New Major Update:
    The mod no longer needs modified files, meaning the file size of the mod is extremely tiny now.
    There is now an in-game menu for customization!
    There's an Ultra mode setting in the menu; this has a big performance hit in crowded cities. However it also unlocks certain objects to have significantly larger draw distances and lod.

    Because the mod no longer relies on the manual file modifications, the chances for bugs/conflicts have gone down dramatically.
    Still, random issues can still occur, feel free to report them.

    Known issues:
    Sometimes the mod crashes the game when loading specific Saves.

  2. lnchun
    lnchun
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    Any one have a link for modIncreasedLod_1_6a? Seems like the mega link is dead.
  3. Domaciliak
    Domaciliak
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    Hey guys! Wanna ask if this works on next gen ? if it doesnt any alternatives you would recommend ?
  4. bla234bla
    bla234bla
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    I've done just about everything I can to get this working with no luck. And yes, I followed all the instructions to the letter. I even installed the optional scripthooked unmodified map bootstrap version and yet still nothing. I don't know if the effects are there and I'm just not seeing it, but I was hoping this would solve the issue of meshes popping up right in my face and get rid of visible low poly lods on buildings. The settings seem to do absolutely nothing or the difference is so negligible that I can't see it.

    Edit: It seems right after I posted this, the issue magically solved itself for some reason. I don't know why this happened because I made sure to load saves every time after I changed the settings. All I can think is that it must have something to do with the scripthooked bootstrap version cause the mod started working the second time I opened the game with this on and I ran a script merger for another mod in between, which may have done something. 

    Help: For anyone who doesn't understand how to properly download all the different requirements to get this mod working, this is for you. The installation process is difficult enough on its own, but you also have to deal with the instructions and files being needlessly misleading. First off, the mod author decided for some reason to put the Bin and DLC folders inside the modIncreasedDrawDistance folder. They are not doing you any good there and you must put them in their proper places. Obviously modIncreasedDrawDistance still goes in the mods folder and leave the content part there, but paste the other DLC and Bin to your main install dir. Now you must have Shared Imports and Bootstrap, as the description says. Shared Imports is straight forward, just place the mod in the mods folder. Bootstrap is more complicated because it has a multi step process of its own. There is a very helpful workflow chart on the Posts section of that mod page which will tell you precisely what you need installed. I recommend you install Community Patch - Base mod, but if you don't then you have to install another file anyway called Bootstrap vanilla patch. Once that is out of the way, you need to have two separate mods from the page. It is very important that you have Bootstrap Registry and another one of your choosing. Scripthooked is specifically meant for this mod, so you should install that one. If you have Vladimir UI or E3 UI, then install modBootstrap-v.0.4.1-scripthooked-unmodified-worldmap. If you don't use that, you should just install modBootstrap-v.0.4.1-scripthooked. Place everything in their required folders, then it is important that you go to BOOTSTRAP REGISTRY, not BOOTSTRAP for the mods_registry.ws edit. Go to  "mods\modBootstrap-registry\content\scripts\local\mods_registry.ws" and open it with Notepad++. Add the line "add(modCreate_IDDMod());" at the bottom as the installation instruction says.
    1. xanacs
      xanacs
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      thanks so much you got it working for me!
    2. Saerayne
      Saerayne
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      Thank you, also was able to get this working thanks to your post. Kudos given!
    3. SupremeKingGaiseric
      SupremeKingGaiseric
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      Legend
    4. duhanabi
      duhanabi
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      You are awesome, mate. Thank you so much!
    5. ByronicAero
      ByronicAero
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      I wish we could upvote this comment. Fixed my problem
    6. BlackHammerUlthane
      BlackHammerUlthane
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      Does this work with Next Gen version 4.04?
    7. roberpxxrg
      roberpxxrg
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      Error [modbootstrap-registry]local\mods_registry.ws(14): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'add'   

      Dont work for me please help me to fix this error
  5. Arath3l
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    So is this still needed in Next Gen, or have they rolled this in to the highest draw distance setting?
    1. RaccoonRonin
      RaccoonRonin
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      +1
    2. toecel
      toecel
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      +1
    3. GlockGod999
      GlockGod999
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      +1
    4. Suberb
      Suberb
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      I did some research and we definitely need because small objects still loads on short distance but seems mod doesn`t work. It may increase shadow distance w/o RT and nothing else
    5. davidbara
      davidbara
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      +1 we need this s#*! still pops in front of my face
    6. OutcastPhantom
      OutcastPhantom
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      +1
  6. Fenris14
    Fenris14
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    Does this still work for 4.03??
  7. portgasDace08
    portgasDace08
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    Got CSEntityMod error. Thanks!

    Some stuttering and entity pixelated. Made a screenshot and doesn't see any difference.
  8. TheUltimateP1e
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    so i cant run the mod because it says its a cMod and the  game cant read it bcs of that
  9. maramsp
    maramsp
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    Finally got it to work :) This is what i did :)

    First of all, i deinstalled everything related to bootstrap, or IDD

    Then i followed this steps from @jasonthegod to the letter:

    How TO Install
    1. Install Community Patch - Shared Imports
    https://www.nexusmods.com/witcher3/mods/2110/?

    2.Install Community Patch - Bootstrap and Utilities
    https://www.nexusmods.com/witcher3/mods/2109/?tab=description
    Install :modBootstrap-registry: And :modBootstrap-v.0.4.1: (edit by myself (maramsp) make sure to grab the scripthooked version in optional files!)

    3. Open the file: "\mods\modBootstrap-registry\content\scripts\local\mods_registry.ws"
    Add this line of code add(modCreate_IDDMod());

    It should look similar to this:

    // ----------------------------------------------------------------------------
    // ----------------------------------------------------------------------------
    class CModRegistry extends CModFactory {
    protected function createMods() {
    // add mod creation calls here, like this:
    //
    // add(modCreate_<ModName>());
    // ...
    // see example dir
    //add(modCreate_ExampleMod());
    //add(modCreate_ExampleEntityMod());
    //add(modCreate_UiExampleMod());
    add(modCreate_IDDMod());
    }
    }
    // ----------------------------------------------------------------------------
    // ----------------------------------------------------------------------------


    4. Install Increased Draw Distance

    5. Open File mods\modBootstrap\modBootstrap.input.settings
    Copy all: Ctrl+A Ctrl+C

    6. Open Documents\The Witcher 3\input.settings
    go to the bottom and paste Ctrl+V
    Save

    7. (Optional) Run WitcherScriptMerger
    https://www.nexusmods.com/witcher3/mods/484

    Done

    Then i did step 7, and let my player.ws merge with the other one i had from a lip sync mod:

    https://www.nexusmods.com/witcher3/mods/1902?tab=posts

    Then i checked the 5.1 entry of bootstrap: 

    There are reports about disappearing houses, caves, bridges and other entities after walking for a while. As far as I can say the root cause seems to be the timing of the IDD startup.  
     
    There is an IDD compatible v0.4 script hooked version of the bootstrap mod in the optional section. It starts IDD and other mods slightly earlier than the normal bootstrap versions which seems to work. The general installation workflow is the same as with the normal bootstrap version. But INSTEAD of 'modBootstrap-v.0.4.1' package use 'modBootstrap-v.0.4.1-scripthooked' package or if you want to install the unmodified worldmap INSTEAD of 'modBootstrap-v.0.4.1-unmodified-worldmap' use 'modBootstrap-v.0.4.1-scripthooked-unmodified-worldmap'.  However you may need to merge the player.ws script with scriptmerger or manually. Make sure the following lines:
            //modBootstrap-START
            modStartBootstrapManually();
            //modBootstrap-END
    }
    are present at the end of the "event OnSpawned( spawnData : SEntitySpawnData )" function after merging!
    Thx @Kneegur for testing!

    So this meant to me that i had to check my player.ws file which was now in the merged folder created by witcher 3 script merger

    I checked if the entry was there, and actually there was, but a bit down from where the event OnSpawned line started, so i closed the file and launched TW3

    Mod didnt work.

    I found out that i lacked the mod menu thingy ingame at all (maybe i had it before, but looked in the wrong place) so i googled for missing mod menu witcher 3.

    Then i found out i missed this fix:

    https://www.nexusmods.com/witcher3/mods/897/?tab=files

    So i installed it, ran witcher 3 and thought it still didnt work, but actually it wasnt in the place where ive expected it to be. It was there, but i had to go to the normal options menu first, and there was the mods section, and now finally there was the increased draw distance entry.

    So this confirms the mod is still working, takes some time, but it does work!

    Thanks for this mate!

    1. brkbeatjunkie
      brkbeatjunkie
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      And you can actually see a difference in game? I have been trying for a long time to get the new version to work, it installs but I cant see any differences 
    2. maramsp
      maramsp
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      Actually yes.

      When i remove the mod i cant see as much as that i see with the mod.
      And i know that it works cause of the longer loading times, and when you "enter" the game world, the assets are still loading in.
      So just try it out, and see if it works for you too. 
      Btw, i had to set the slider to 10, and then i saw it working, tried it at 5-8 at first and didnt saw that much of a difference :)
    3. SaintLegolas
      SaintLegolas
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      maramsp Thanks for your tips! no more missing textures
    4. adiosamigos
      adiosamigos
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      Works like a charm when used along with scripthooked (not regular) bootstrap 0.4.1
    5. adiosamigos
      adiosamigos
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      Looks like this mod (even when installed as described above) causes random ctd in Toussaint - this is also confirmed by several reports in bugs section.

      I will try to disable it while playing Blood&Wine.
    6. Plison007
      Plison007
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      Hi, I did everything you did but it still doesnt work. I have the mod menu in the settings thats not problem, but I cant see a difference in the game except longer load time. What did I missed? (cuz I completely followed your instructions and dont know what now)
      Adding screenshots:

    7. Object279
      Object279
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      Thank you for your work in figuring this out, maramsp!

      I can confirm that this mod does work, but having the multiplier at 5 or at 10 didn't make a difference in draw distance or FPS drop. The load screen was a little longer and I had about a 5 FPS drop.

      However, the draw distance increase is not too impressive; it doesn't catch all the details. From where I was standing on a small ship in Novigrad, with that draw distance increase, I saw house textures show up, but the HD shadows and the some of the vegetation didn't render (particularly the vegetation that hangs off from the house on the right in the screenshot). If have Geralt walk three steps toward the camera, the HD building textures will be de-rendered.

      So is this mod worth it?
      If your system can handle the extra load on ULTRA settings, especially with the other graphics enhancing mods that you enjoy, yes.
      If you're doing video projects and you would like more details in the background while getting reasonable FPS along with your other mods, yes.
      If you're struggling to maintain 60 FPS for gameplay, no.


    8. Bonkskey
      Bonkskey
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      I did everything you said and I still don't see a mod menu. I genuinely don't know what I'm doing wrong.
    9. whaes
      whaes
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      tried this step by step. not working..
      I get this when launching witcher:
      Error [content0]game\types.ws(52): Enum 'EAreaName' already defined.
      Error [content0]game\types.ws(68): Enum 'EDlcAreaName' already defined.
    10. SandyTheGr8
      SandyTheGr8
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      did you manage to fix this? I am currently having the same problem.
    11. geowbro
      geowbro
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      This works and installed the mod successfully without errors - opened the game and the mod option was there too.

      Too add though, you also have to install Community Patch - Base AND this Custom Localization Fix at The Witcher 3 Nexus - Mods and community (nexusmods.com)

      along with the required the Community Patch - Boot Strap Utilities Script Hook, and the Shared Imports as well.
    12. RoxQ
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      Thanks really helped!
    13. Bambim2
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      Followed your instructions to a t and it still doesn't work. Well, it "works", but it also DOESN'T at the same time, almost all of the draw distance/LOD issues are still there, entire wall textures that do not load are still in your face, and only the small irrelevant details change, like poles on a bridge a few meters away from you having better meshes or some fence in far distance that consists of a dozen of pixels showing up on your screen, but that's it. On the other hand, something like "Next Generation LOD" (edited version) fixes MUCH more than this mod (yet still barely anything), when logically that shouldn't be the case, after looking at the difference in popularity of both mods.

      (right click > copy image address > paste the link in the search bar on a new tab > page zoom +++)



    14. gabrieja
      gabrieja
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      Man u r a god, thank u
    15. mikstendencia17
      mikstendencia17
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      I've done these steps but idk if it's really working lmao. after carefully doing these steps i still see things being rendered when i come closer to the distant object (house)
    16. lexyzzz4
      lexyzzz4
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      just simply instal this mod https://www.nexusmods.com/witcher3/mods/3652
  10. RyanhMODs
    RyanhMODs
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    Followed all of the install instructions and the only effect this mod has is adding a five second pause every time I load a save. Draw distance and LODs are exactly the same as vanilla in all categories. I could probably get it to work if I spent a few hours doing what the mod author should've, but it's not worth the effort.
    1. SimonCheyen
      SimonCheyen
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      it works only when starting new game. I just tried. After bathtub cutscene i walk out on the balcony and can perfectly see scaffolding on the broken tower in distance (not possible in vanilla). I save at that moment, reload and the detail is gone. Something is wrong with saves, the reset the engine or something.
  11. Antonaros1999
    Antonaros1999
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    Ok for a week or so i have played with the latest version of the mod (the bootstrap / shared imports one)
    Yes the installation is not the simplest thing ever, but if you follow the instructions provided by the guys and gals below you are set to go
    For anyone thinking this mod doesn't work even after carefully doing every step, i was one of you the first time i tried it, i installed it but every lod W3 issue was still there. Well you HAVE to set it to the ultra mode, which makes a huge difference, if not then don't bother at all, it's not worth it
    Finally i'll list the main pros and cons of using it
    Pros
    1)No more buidings and trees appearing and disappearing in the distance
    2)Grass doesn't load in front of you
    3)Combined with ''Volumetric Clouds over Skellige'' and ''True Fires'' you get some outstanding and super immersive views of the W3 world
    Cons:
    1)Installation has A LOT of requirements
    2)A huge performance hit, especially in cities (that's to be expected though) 
    3)It's not properly modified for Toussaint, you get ultra draw distance, but the game crashes frequently for no specific reason and the NPCs pop in very close to you
    For me it's pros are just so important that i grew really attached to the mod (i mean the immersion faction is one of the biggest reasons so many people play W3 after more than half a decade, myself included), but you definitely should consider the cons before installing
    (Warning: Every time you boot up a region, it takes a second(s) for it to properly load up, don't panic!)
    1. DokSi972
      DokSi972
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      how do you put this mod in "ultra" version ?
    2. Antonaros1999
      Antonaros1999
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      As long as you copied the bin folder in your game, you can do it in the mod settings
    3. DokSi972
      DokSi972
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      Okay so what you call ultra is enable override and put all the sliders on 10?
      If it's this, I already did it and I have still boats in Novigrad rendering 100 meters in front of me... 
      Maybe I can try the older version of this mod? 
    4. SimonSIays
      SimonSIays
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      This mod is not working for me and I have done all the steps correct and activated ultra in the games mod menu.
    5. SimonCheyen
      SimonCheyen
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      i have no mods_registry.ws so it doesnt work for me.