hi, when I start the game in version 4.04 (next-gen) in dx11 with many different mods there is no problem, and after adding this one I get this error:
"Error [modmapquestobjectivesfull]wmkmapmenu.ws(49): Unknown type 'array:2,0,WmkQuestMapPin' for property 'm_cachedQuestMapPins'. Error [modmapquestobjectivesfull]wmkmapmenu.ws(57): Unknown type 'array:2,0,WmkQuestMapPin' for property 'm_questMapPins'. Error [modmapquestobjectivesfull]wmkmapmenu.ws(266): Unknown type 'WmkQuestMapPin' for property 'qpin'. Error [modmapquestobjectivesfull]wmkmapmenu.ws(320): Unknown type 'WmkQuestMapPin' for property 'qpin'. Error [modmapquestobjectivesfull]wmkmapmenu.ws(463): Unknown type 'WmkQuestMapPin' for property 'qpin'. Error [modmapquestobjectivesfull]wmkmapmenu.ws(464): Unknown type 'WmkQuestDifficulty' for property 'questDifficulty'. Error [modmapquestobjectivesfull]wmkmapmenu.ws(535): Unknown type 'WmkQuestDifficulty' for property '__ret'. Error [modmapquestobjectivesfull]wmkmapmenu.ws(556): Unknown type 'WmkQuestDifficulty' for property 'questDifficulty'. Error [modmapquestobjectivesfull]wmkmapmenuex.ws(36): Unknown type 'WmkMapMenuData' for property 'm_data'. Error [modmapquestobjectivesfull]wmkmapmenuex.ws(129): Unknown type 'WmkMerchantMapPin' for property 'mpin'. Error [modmapquestobjectivesfull]wmkmapmenuex.ws(254): Unknown type 'WmkMerchantMapPin' for property 'mpin'. Error [modmapquestobjectivesfull]wmkmapmenuex.ws(384): Unknown type 'WmkMerchantMapPin' for property 'mpin'. Error [modmapquestobjectivesfull]wmkmapmenuex.ws(391): Unknown type 'WmkMerchantMapPin' for property 'mpin'. Error [modmapquestobjectivesfull]wmkmapmenuex.ws(453): Unknown type 'WmkMerchantMapPin' for property 'mpin'. Error [modmapquestobjectivesfull]wmkmapmenuex.ws(528): Unknown type 'WmkMerchantMapPin' for property 'mpin'. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code."
Script Merger don't show me anything. I will add that, after installing version v.11 of this mod entitled "Standard version. For game version 4.00 - 4.04 (Next-Gen)" everything works, except for the colored markers from the Colored Map Markers mod.
Reinstall the mod by correctly adding the folder inside "Mods" folder, or using Witcher 3 Mod Manager. Then use Script Merger and merge all scripts. For Coloured Map Makers, install Community Patch - World Map.
Hi I just instaled Brothers in Arms mod and this stopped working, when I remove it, it works fine.
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(7): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(8): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(9): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(12): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenu.ws(81): 'ALL_QUEST_OBJECTIVES_ON_MAP___ANOTHER_MOD_CHANGES_MAPMENU_WS_FILE___USE_SCRIPT_MERGER_TO_DETECT_AND_FIX_THE_CONFLICT' is not a member of '&handle:CR4MapMenu' Error [modmapquestobjectivesfull]wmkmapmenu.ws(147): Cannot call private function 'UpdateCurrentQuestData' in class 'CR4MapMenu' here. Error [modmapquestobjectivesfull]wmkmapmenuex.ws(59): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenuex.ws(60): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenuex.ws(63): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
The only 4 mods I have are -modBrotherInArms -modMapQuestObjectivesFull -modOver9000 -modZBrothersInArms_LOD
I did not use Script Merger or any other mod management program.
I have only ONE mod, this one. 1. even if it's only ONE mod, it's doesn't work, vortex manager give issue about need to merging. 2. after merge it it's doesn't work also with an error - Global function 'WmkGetMapMenuInstance' is already defined.
upd: everything written above is relevant for the standard version THE full version worked for me THANKS A LOT DEAR AUTHOR. :)
Some "overhaul" mods use its own AQO mod. But it is usually compatible to any mod beside overhaul. Please diagnostic your problem by answering those questions: - Are you on Classic 1.32 or Next Gen 4.04? - What errors do you have? - Can you take screenshot of your mods list? - Did you merge all scripts and bundled text? - Did you install mod manually, with Witcher 3 Mod Manager, or with Vortex? - Did you mod all by yourself or you follow a guide? (Don't say Sinitar) - Did you use Vortex Collection? If yes, which one? As anticipated tip, if you are on Next Gen 4.04. Make sure all mods have been confirmed to work on 4.04. Should either be say "4.04" in the description or was updated since 19th July 2023.
Vortex was made first for Skyrim/Fallout, or Bethesda in general. Not designed for The Witcher 3
Sometimes doesn't install correctly mods, especially if they have DLC, Bin or inputs files.
Doesn't set correctly load order, and rarely break the "mods.setting" file that make it unreadable by the game.
Put unnecessary patches for the game, especially on Next Gen where it breaks instead.
Use locked-version Script Merger where we can't freely customise if there is problem.
Of all "Vortex Collection" for The Witcher 3, only the popular one is good and made for Next Gen 4.04
But the important point:
We have Witcher 3 Mod Manager! This mod manager is made for the game, can install almost all mods even install input.setting without being struggle, can put priority number to all installed mod (even those manually installed). It even brings shortcut button for fast manual installation and use any Script Merger we want.
I am trying to find a way to change ALL quests to WmkQuestIconYellow (yellow icon). there are so many green travel signs that blend with green quest (Especially in Velen). and at some point of level I would like to have them all yellow. Can you tip, what file manages that?
2698 comments
when I start the game in version 4.04 (next-gen) in dx11 with many different mods there is no problem, and after adding this one I get this error:
"Error [modmapquestobjectivesfull]wmkmapmenu.ws(49): Unknown type 'array:2,0,WmkQuestMapPin' for property 'm_cachedQuestMapPins'.
Error [modmapquestobjectivesfull]wmkmapmenu.ws(57): Unknown type 'array:2,0,WmkQuestMapPin' for property 'm_questMapPins'.
Error [modmapquestobjectivesfull]wmkmapmenu.ws(266): Unknown type 'WmkQuestMapPin' for property 'qpin'.
Error [modmapquestobjectivesfull]wmkmapmenu.ws(320): Unknown type 'WmkQuestMapPin' for property 'qpin'.
Error [modmapquestobjectivesfull]wmkmapmenu.ws(463): Unknown type 'WmkQuestMapPin' for property 'qpin'.
Error [modmapquestobjectivesfull]wmkmapmenu.ws(464): Unknown type 'WmkQuestDifficulty' for property 'questDifficulty'.
Error [modmapquestobjectivesfull]wmkmapmenu.ws(535): Unknown type 'WmkQuestDifficulty' for property '__ret'.
Error [modmapquestobjectivesfull]wmkmapmenu.ws(556): Unknown type 'WmkQuestDifficulty' for property 'questDifficulty'.
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(36): Unknown type 'WmkMapMenuData' for property 'm_data'.
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(129): Unknown type 'WmkMerchantMapPin' for property 'mpin'.
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(254): Unknown type 'WmkMerchantMapPin' for property 'mpin'.
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(384): Unknown type 'WmkMerchantMapPin' for property 'mpin'.
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(391): Unknown type 'WmkMerchantMapPin' for property 'mpin'.
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(453): Unknown type 'WmkMerchantMapPin' for property 'mpin'.
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(528): Unknown type 'WmkMerchantMapPin' for property 'mpin'.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code."
Script Merger don't show me anything.
I will add that, after installing version v.11 of this mod entitled "Standard version. For game version 4.00 - 4.04 (Next-Gen)" everything works, except for the colored markers from the Colored Map Markers mod.
how can i fix that?!?
For Coloured Map Makers, install Community Patch - World Map.
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(7): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(8): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(9): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(12): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenu.ws(81): 'ALL_QUEST_OBJECTIVES_ON_MAP___ANOTHER_MOD_CHANGES_MAPMENU_WS_FILE___USE_SCRIPT_MERGER_TO_DETECT_AND_FIX_THE_CONFLICT' is not a member of '&handle:CR4MapMenu'
Error [modmapquestobjectivesfull]wmkmapmenu.ws(147): Cannot call private function 'UpdateCurrentQuestData' in class 'CR4MapMenu' here.
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(59): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(60): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(63): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
The only 4 mods I have are
-modBrotherInArms
-modMapQuestObjectivesFull
-modOver9000
-modZBrothersInArms_LOD
I did not use Script Merger or any other mod management program.
I have only ONE mod, this one.
1. even if it's only ONE mod, it's doesn't work, vortex manager give issue about need to merging.
2. after merge it it's doesn't work also with an error - Global function 'WmkGetMapMenuInstance' is already defined.
upd: everything written above is relevant for the standard version
THE full version worked for me THANKS A LOT DEAR AUTHOR. :)
Please diagnostic your problem by answering those questions:
- Are you on Classic 1.32 or Next Gen 4.04?
- What errors do you have?
- Can you take screenshot of your mods list?
- Did you merge all scripts and bundled text?
- Did you install mod manually, with Witcher 3 Mod Manager, or with Vortex?
- Did you mod all by yourself or you follow a guide? (Don't say Sinitar)
- Did you use Vortex Collection? If yes, which one?
As anticipated tip, if you are on Next Gen 4.04. Make sure all mods have been confirmed to work on 4.04. Should either be say "4.04" in the description or was updated since 19th July 2023.
Going through the quests without this is a chore, virtually every other game has this by default.
Then uninstall AQO, create new save and reinstall back.
Many thanks !
If you are new on modding the game, I recommend you check those documents:
The Tome of Witcher 3 Modding
Essentials Mods List - Guide
List of mods you don't need for Next Gen (edited)
- But the important point:
We have Witcher 3 Mod Manager!This mod manager is made for the game, can install almost all mods even install input.setting without being struggle, can put priority number to all installed mod (even those manually installed). It even brings shortcut button for fast manual installation and use any Script Merger we want.