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DJ_Kovrik

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DJ_Kovrik

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244 comments

  1. Skyrob57
    Skyrob57
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    Works perfectly, now these old eyes can find my way around. Thank you, endorsed of course!
  2. ginosalieri
    ginosalieri
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    Endorse this mod god work
  3. pzaw
    pzaw
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    hi,

    I have All Quest Objectives On Map installed (FULL) and I have the AQO compatible version.

    But I get errors when merging with this mod enabled.
    It is not a big thing for me but Would be nice if it worked for me.

    Script merger says non-text and is not mergable.

    the W3 engine says (but I am not sure the markers are doing this)
    Error [content0]game\replacers\ciri.ws(329): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(1765): Function 'ApplyOil' has different return type 'Bool' than base function (void).
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2170): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


    1. Exellium
      Exellium
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      Same for me ...
    2. DJ_Kovrik
      DJ_Kovrik
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      You can ignore non-mergeable part, as for script errors there is something wrong with your merged scripts (this mod does not contains scripts so can tell you nothing here).
  4. Armin44
    Armin44
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    Unfortunately it doesn't work with 60fpsGUI mod :(
    1. DJ_Kovrik
      DJ_Kovrik
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      60fpsGUI has optional download with Colored Map Markers adapted
  5. hauntedabyss
    hauntedabyss
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    Idk what to tell ya but You cannot fast travel with the compatible Edition
    Like you go to a signpost and click on another post but NOPE nothing happens.
    All i got installed is ESR,Immersive cam and Friendly Hud/Meditations.
    EDIT: Then I turned them off.. Same thing. nothing
    edit 2: Did some troubleshooting, No luck then all of a sudden I re enabled with the Objectives FULL mod and it worked?? can you look into this
  6. RexNocte
    RexNocte
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    I downloaded the compatible version with AQO but I still end up with a script error that cannot be resolved? Is this supposed to happen?
    1. DJ_Kovrik
      DJ_Kovrik
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      This mod does not have scripts so if you have script errors it means that you did wrong setup with rest of your mods, perhaps not merged them correctly
    2. RexNocte
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      Sorry I meant error in Script Merger. It says there is a conflict in gameplay/gui_new/swf/worldmap/panel_worldmap.redswf

      The reason I am asking is because AQO mod page says it is this specific file which is responsible for incompatibility but I downloaded the compatible version so it should be ok. I am using Standard version of AQO and compatible version of this

      Sorry to keep bothering you
    3. DJ_Kovrik
      DJ_Kovrik
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      You can ignore that conflict because changes from AQO already merged into the compatible version of this mod
    4. RexNocte
      RexNocte
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      I see, thanks for the quick reply and all your work!
  7. eddybod
    eddybod
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    Perfect-thank you, endorsed.
  8. Gibo23
    Gibo23
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    Hey, is this mod compatible with friendlyHUD? Since I've noticed that friendlyHUD already contains some colored markers but it seems that not all are colored
    Great mod btw, thank you!
  9. restX3
    restX3
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    Awesome mod but we need a patch for the "E3 UI and HUD mod".
    1. DJ_Kovrik
      DJ_Kovrik
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      Not gonna happen unless someone wants to do it
  10. claudekennilol
    claudekennilol
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    My problem is that I'm having is that I'm having issues telling the difference between the white icons that say "hey there's still something here to kill" and the gray icons that say "hey you've already killed the thing here". The skull and loot icons are still grey and white with this mod, any advice?
    1. DJ_Kovrik
      DJ_Kovrik
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      What skull and loot icons do you mean? There should be red+grey instead of white+grey
    2. claudekennilol
      claudekennilol
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      I didn't realize what was going on. I was only paying attention to the skull part of the icon but not the rest of the icon attached to it which did change color.
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