Rebalances consumables & integrates them seamlessly into the gameplay loop.
Requirements
DLC requirements
DLC name
Hearts of Stone
Blood and Wine
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.3
Fixed some Vanilla Vendors that charged 5x for food, for no particular reason.
Version 1.2
Fixed a couple of incorrect item values
Version 1.1
Added NG+ scaling
Version 1.0
Initial Release
|Consumables| |Rebalanced|
Seperated consumables into 4 tiers
Food & Drink now scale with NG+
Assigned a Rarity Value dependant on the Tier
Food & Drink Value = 4, 7, 10, 15 Crowns Alcohol Value = 5, 10, 15, 20+ Crowns
Assigned all food & drink to tiers based upon a realistic satiation value, Vanilla tried to do this but did not produce consistent results.
Increased the item stack limit on consumable Alcohol to 50
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Effects
-Vanilla- Food & Drink
Tier 1: HP Regen = 10 Duration = 30
Tier 2: HP Regen = 10 Duration = 60
Tier 3: HP Regen = 15 Duration = 60
-Mod- Food & Drink
Tier 1: HP Regen = 10 [NG+ 20] Duration = 60
Tier 2: HP Regen = 15 [NG+ 30] Duration = 60
Tier 3: HP Regen = 20 [NG+ 40] Duration = 60
Tier 4: HP Regen = 20 [NG+ 40] Duration = 90
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Installation Install with Vortex or manually drag into "mods" folder Make sure to run script merger if using multiple mods