Improved the progression curve in several aspects.
Requirements
DLC requirements
DLC name
Hearts of Stone
Blood and Wine
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Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.1
Tweaked Difficulty modifiers slightly
Increased White orchard XP rewards
Modified XP curve slightly
Version 1.0
Initial Release.
- Difficulty Curve -
-Just the Story- Enemy HP multiplier: -30% [Vanilla -50%] -20% [Vanilla -50%] --> NG+
Level 1 to 2 | 600 XP [Vanilla = 1000] Level 2 to 4 | 800 XP [Vanilla = 1000] Level 4 to 8 | 1000 XP [Vanilla = 1000] Level 8 to 15 | 1200 XP [Vanilla = 1500] Level 15 to 20 | 1400 XP [Vanilla = 1500] Level 20 to 25 | 1600 XP [Vanilla = 2000] Level 25 to 30 | 1800 XP [Vanilla = 2000] Level 30 to 99 | 2000 XP [Vanilla = 2000]
- Quest Rewards -
Quests will reward XP based on difficulty & decisions made. In Vanilla you get huge amounts of XP for completing a story quest, & get way less for doing fun and challenging side content. You will NOT be forced to "grind XP" in order to "keep up". XP rewards have been carefully modified.
You can now wager 1 to 20 crowns when playing Gwent [Vanilla is 1 to 10]
- Ability Tree -
Ability Trees now require 5, 10, 15 points invested instead of 6, 12, 18 (UI still shows 6, 12, 18... If anyone knows how to fix this please let me know) (Might not work without using cleardevelop console command because RED Engine is strange)
- Skill Slots -
You unlock the first 3 Ability Slots every 1 Level. You unlock the next 3 Ability Slots every 2 Levels. You unlock the next 3 Ability Slots every 3 Levels. You unlock the last 3 Ability Slots every 4 Levels. You unlock Mutagen Slots as you unlock the 2nd Ability Slot in that Row.