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Maximus

Uploaded by

Maximus344

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About this mod

This Uses Reshade REST addon to add effect behind the ui,smoke,fog effect like ambient occlusion,global ilumination

Permissions and credits
Changelogs
  • Get latest Reshade with full addon 6.3 
  • Put my files on game folder near game exe it already has REST files to.The one for dx11 inside x64 folder while dx12 inside x64_dx12
  • While ingame open Reshade for dx11/dx12 make sure to tick "Rest_Tonemap_Config" for Rest buffer to work properly
       For dx12 make sure game own ray tracing and frame gen is disabled otherwise crash


Recommend effects:
  • Disable ingame ambient occlusion 
  • Immersive reshade ambient occlusion for GTAO + Bitmask called MXAO 
        GitHub - martymcmodding/iMMERSE: Marty's Mods Epic ReShade Effects
  • ScreenSpace Ray Tracing by NiceGuy paid NiceGuy | The Developer of NiceGuy Shaders and COMPLETE Shaders | Patreon 
  • Alternative Free UberRT but need alot of manual tweaking to get it look right also since REST ignores sky to you have to tweak sky for any screen space gi stuff to take that into account usually by disabling sky impact.
  • Use martymcmodding immersive launchpad for motion vector
  • This was done to replace ingame poor hbao with much better gtao + bitmask(called mxao) or use ray tracing stuff without ui,fog problems
      Enjoy

1.Current problem with exposure in buffers are different between outside world and some inside places so inverse tonemaper fix is correct only for outside world this dosent affect ambient occlusion like mxao which is main reason i did this,only global illumination stuff
Fixed the exposure issue with Rest should be compatible with screen space global illumination in all auto exposure scenarios.


Credits
4lex4nder,martymcmodding,niceguy,papadanku