This Uses Reshade REST addon to add effect behind the ui,smoke,fog effect like ambient occlusion,global ilumination
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Changelogs
Version 0.40
DX11/DX12:Fixed clipping issues in sky. Added cshade basic color grading features with inverse for rest buffers. Changed hue to reduce intense reds into orange in highlights for rest buffers
Version 0.31
dx12:Tweaked autoexpoure,tonemap for REST buffers
Version 0.30
Dx11/12:Added latest REST version to reduce artifacts and improved autoexposure,tonemap
Version 0.21
DX12:Fixing wrong aspect ratio while using resolution under native like dlss quality.
Version 0.2
DX11/12:Fixed ui not being ignored properly in main menu,map menu
Alternative Free UberRT but need alot of manual tweaking to get it look right also since REST ignores sky to you have to tweak sky for any screen space gi stuff to take that into account usually by disabling sky impact.
Use martymcmodding immersive launchpad for motion vector
This was done to replace ingame poor hbao with much better gtao + bitmask(called mxao) or use ray tracing stuff without ui,fog problems
Enjoy
1.Current problem with exposure in buffers are different between outside world and some inside places so inverse tonemaper fix is correct only for outside world this dosent affect ambient occlusion like mxaowhich is main reason i did this,only global illumination stuff Fixed the exposure issue with Rest should be compatible with screen space global illumination in all auto exposure scenarios.