The Witcher 3

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School of the Roach modding team

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SchoolOfTheRoach

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692 comments

  1. SchoolOfTheRoach
    SchoolOfTheRoach
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    Sticky
    Current state of this project: on hold.
    If you want patch 1.12 to work, download the update uploaded by robx99.


    Here's the long story: most of the team members kinda disappeared after launch, and I (thibaudv) was working on a big 2.0 update, until around december when I was the only one actively developing this mod. Sadly, I have exams this month, so in December and January I had/have to prioritze school. I will resume my work in February so expect the big update in March. The update will contain bug fixes, customization options to cater to different playstyles and some new features (that will be groundbreaking if I get them to work).

    Anyways, I'm sorry for the lack of communication, but between the limiting mod tools and the team disbanding, there has been a lot of frustration on my part, especially because I've put hundreds of hours into developing this mod.

    I hope to bring this mod to the level it deserves to be when my exams are over. Until then, hang in there
    ~Thibaudv
    1. haddoken
      haddoken
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      At least! I was so frustrated with this work: looks really great, a real overhaul, realist one like I really want to play with but broken. Thanks a lot to finish it Thibaud, I know this must represent a lot of work, but if you manage to achieve it, you would have created an amazing mod. The time necessary doesn't matter, now we know that it will be up. Thanks again for this and "bon courage" for your exams
    2. klesk666
      klesk666
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      can't wait bruh
    3. jsizzler
      jsizzler
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      hey man i was wondering if you could explain the witcher 2 amours a bit. i installed it but i only got two of them in my inventory but i see a few other really cool ones. are they not done yet or something?
    4. GhoulRUS
      GhoulRUS
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      Man, please, finish this mod, it's really awesome one!
    5. SunnyTheCat
      SunnyTheCat
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      OR you could quit school, finish this mod, present it to CDPR, get hired and work on their next games! Wouldn't that be awesome? :-)
    6. LordSenu
      LordSenu
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      This mod has everything i thought the game was going to have on release so thank you and keep up the good work
    7. dakic1983
      dakic1983
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      Hey Thibaudv.
      Is there any chance for a camera standalone? I have been following your mods since immersive combat, and the camera you did there imspired me to make a unpublished mod my self. camera plus meditation plus alchemy.. now since the new patch i cant seem to make camera mod work propper again and i was wondering if there was a camera standalone since i really liked your cam from immersive combat.
      Best of luck on the exams
    8. JimmyJr
      JimmyJr
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      Hey Thibaudv,

      I browsed the mod description and my mouth watered with some of the things the mod has.

      Unfortunately i'm middle of my first playthrough, using BCE, i'd still like to try BCEvolved2 as well as the new one coming out after that. I'd also love to mod and/or contribute to modding.

      Which will pretty much be impossible, with only 2 to 3 hours per day for everything of the above

      Having said that, if you need a hand with some scripting (not a guru, but i can find my way through the files) and xml editing, i'd like to try and help.

      Also another thing to think about (which at this stage would case more entropy, but there's no harm in bringing it up), would be to break up the parts of the mod that aren't so much about overhauling systems, but are things that could be leave side-by-side with other mods. I'm really leaning towards trying to get these:
      - Brand new "Encumbrance System"
      - Real, working saddlebags
      - Realistic horse-whistling

      incorporated into the BCE maintenance fork, as they are wonderful ideas that don't necessarily need to be attached to the main mod.

      Cheers,
    9. kissybyc
      kissybyc
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      I understand, finals can be tough. Thank you for coming here and clarifying things. Communication is always better than the lack of one. I know it's hard and frustrating to work on it alone. I personally really hate it when a team of people just decided to disband.

      But this mod is really awesome - the most game-changing mod to date, by far. It would be so wonderful if it can be finished properly. Please know that there are scores of people out here who appreciate your work very much. Keep it up man, and hopefully we'll get an update soon.
    10. mastara2012
      mastara2012
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      I want to use everything in this mod but i have some problems .....
      1. Can I use this mod (with every feature) with Debug Console Command ?
      2. Can I use this mod (with every feature) with tweaked Carry weight 9000 (I am currently not using the mod program and just put the files for the carry weight in the Main File)
      3. Will this mod give me problems if i use it with AMM - The Appearances Menu Mod ?
      I would be appreciated if you could give me answers and thank you very much .
    11. Sonsalt
      Sonsalt
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      Greetings, great mod, any news on the 2.0 update?
    12. MrGluk
      MrGluk
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      Greatly increased difficulty: Let's face it, the vanilla game was too easy and pretty UNBALANCED. We've spent a very long time increasing the difficulty in many ways while retaining a FUN, BALANCED, LORE FRIENDLY game that rewards strategy and smarts in combat. S.R.E. difficulty levels do what they say on the box. You will get bloodied and broken on Blood and Broken Bones, and you will continually march to your death on Death March.


      u rly think dat attacking human 50 time with sword is fun, balanced, lore friendly. coz i think it's fcking stoopid u always fight against 4 - 10 enemys 2 of them with bow's that annoing as hell they always for some reason destroy quen even when i block them and dame almost half of my health remember they 6 and i alone 1 atack from each of them kill me but i need atleast 100 atack to kill someone of them
    13. bachtik
      bachtik
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      it was time i every day watching if isnt patch from you. it realy great mod which bring totaly new feel from this awesome game. i am realy happy if i see you will continue!!! thank you alot, i realy looking forward it )
    14. TudorAdrian
      TudorAdrian
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      Hope the exams went well buddy. Nice mod here. Was wondering, would you be able to "port" across TW2 Geralt's head? Always felt that one was more true to what Geralt ought to be like. Might work well with the armors as well.
    15. robx99
      robx99
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      I would like to ask if it would be viable for me to have access to the mod's page.
      I've been on a week scheduele on the mod and I would like to upload the new versions directly here.
    16. koko8888
      koko8888
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      patch 1.12.................Please!!!
    17. Albiorus
      Albiorus
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      So many conflicts for the 1.12 fix. Poor compability with lightning/texture mods in my case and merge can't fix some issues.
      This overhaul needs really a big update and a constant support. March is finishing and no words during 2 months.

      Say something or cancel it and I will looking for another one. I was waiting 1 year to play this game balanced from the start with this kind of features but now hype has totally gone
    18. mihai2mm
      mihai2mm
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      My 2nd playthrough is literally waiting on your mod to be updated. Please dude, don't make me wait anymore on this, i miss playing the game.
    19. boleslophatas
      boleslophatas
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      you are doing a great job man and we appreciate it. i wish you luck with everything you do
    20. ryry208
      ryry208
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      Try getting in contact with The Enhancement System team! I would love to have both overhauls together but I feel like a lot of the mods would be conflicting... If you guys worked together (you don't have to like partner with them or anything) then you could at least have a compatibility version of each overhaul.
    21. Sabera2242
      Sabera2242
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      I'm getting these compiling errors:
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(10): Structure 'SCustomEffectParams' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(26): Structure 'SCurrentBuffFX' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(3: Structure 'SEffectInitInfo' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(57): Structure 'SEffectInfo' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(71): Structure 'SEffectCachedDamage' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(85): Structure 'SDoTDamage' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(94): Structure 'SEffectIconType' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(284): Structure 'CBuffImmunity' was already exported.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(300): Structure 'SApplicatorSpawnEffect' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(30: Structure 'SPausedAutoEffect' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(31: Structure 'STemporarilyPausedEffect' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(32: Structure 'SBuffPauseLock' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(643): Structure 'SBuffImmunity' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(101): Enum 'EEffectInteract' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(114): Enum 'EEffectType' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(636): Enum 'ECriticalHandling' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(7): Class 'W3BuffCustomParams' already defined.
      Error [modsotr_scripts]game\gameplay\effects\effecttypes.ws(32): Class 'W3PotionParams' already defined.

      Did everything in the instructions exactly as they were directed, so what's going on?
      Any help would be appreciated.
    22. althrioan
      althrioan
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      would love to see an update either way (robx99 or you guys!
    23. SignoreOdino
      SignoreOdino
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      Seconded!
    24. Malaschiel
      Malaschiel
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      any news?
    25. Pluckerpluck
      Pluckerpluck
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      Hey,

      I'm a little bored atm and wondered if you'd want any help in particular with this?

      I don't know much about how Witcher modding itself works, but I've done Skyrim modding in the past, and am a proficient programmer in general. As a result I might be able to help out if you have any particular tasks or bugs you want to try to get fixed.

      Otherwise I am waiting eagerly for the update!
  2. Gergo900410
    Gergo900410
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    I think the new is better , I hate the Witcher 2 again craft bombs, oils, potions!
  3. StrictlyGrumps
    StrictlyGrumps
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    This mod sounds awesome! Anyone using it and can confirm it works in 2020?
  4. PietHeijn1628
    PietHeijn1628
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    is this project abandoned?
  5. ni0g0s
    ni0g0s
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    I wonder if somebody who completed the game with this mod, could upgrade geralt to the max level (every skill maxed out) or almost maxed out every skill. 
     
    Im in white orchar, i dont know how long the game is, but i feel exp gain VERY VERY slow.
  6. nacercdp
    nacercdp
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    Hello there,

    First of all, thanks for the extensive work you've put into this overhaul.

    I'm encountering a problem to make this mod work. There seems to be a problem with the script folder of the mod which prevents the game from launching (I get tons of script errors), the thing is all the folders are fine except the script sub folder found in the mod folder. Followed the instructions to the letter but the /script/game/gameplay is where the problem seems to come for me. Here's what I have when launching the game:

    Error [content0]game\gameplay\effects\effecttypes.ws(13): Structure 'SCustomEffectParams' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(29): Structure 'SCurrentBuffFX' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(41): Structure 'SEffectInitInfo' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(60): Structure 'SEffectInfo' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(74): Structure 'SEffectCachedDamage' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(8: Structure 'SDoTDamage' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(97): Structure 'SEffectIconType' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(324): Structure 'CBuffImmunity' was already exported.
    Error [content0]game\gameplay\effects\effecttypes.ws(340): Structure 'SApplicatorSpawnEffect' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(34: Structure 'SPausedAutoEffect' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(35: Structure 'STemporarilyPausedEffect' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(36: Structure 'SBuffPauseLock' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(677): Structure 'SBuffImmunity' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(104): Enum 'EEffectInteract' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(12: Enum 'EEffectType' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(670): Enum 'ECriticalHandling' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(10): Class 'W3BuffCustomParams' already defined.
    Error [content0]game\gameplay\effects\effecttypes.ws(35): Class 'W3PotionParams' already defined.


    I would much appreciate it if you could help me with this as I deleted all my mods to try this one for a New Game run.

    Thank you,

    Ase
    1. nephesett
      nephesett
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      SAME HERE
  7. inter86
    inter86
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    vesemir sword

    I wish to add i
  8. StarScribe
    StarScribe
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    Hey guys, could somebody who knows a thing or two about modding figure out how to add only the combat animations of this mod into the game and share the process with the rest of us please. This is a great mod but I am happy the way my modded game stands as it is now and I feel that I am only missing some cool combat animations. I believe this would do wonderfully but the mod author does not seem to plan on making it an option any time soon.
  9. vegasatan
    vegasatan
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    I cannot spend my skillpoints, I am meditating but it still says "you cannot do that now". What am I doing wrong??
  10. makaaymv
    makaaymv
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    Dear Author of School of the Roach mod, if there is a chance for all us to play at 2.0 version? Some news maybe, approximate date? Please, keep in touch if You are still working on it. Thanks.
  11. deleted39207885
    deleted39207885
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    HELP! Error [modsotr_scripts]game\components\inventorycomponent.ws(499): Native function 'GetItemsIds' cannot have script code. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'ebugSetEShowFlag' was not exported from C++ code.